Variation in Government Styles

General out-of-character discussion among players of Cantr II.

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Solfius
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Variation in Government Styles

Postby Solfius » Mon Sep 29, 2003 9:44 pm

What do you think of the mixture of governments we have? Do you think that, for example, there are too many council style governments all following a similar structure?

I'm sure there must be different ways of running places to the ones we already see and accept.

They way I see it there are a few types of common government in Cantr that follow similar structure:

Empire (in the sense of Lad)
Council (in the sense of most places)
Free Town (Basically Anarchy by popular choice)

What else do you think there is or think about governments?
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g1asswa1ker
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Postby g1asswa1ker » Mon Sep 29, 2003 10:30 pm

If by free town you might be saying Kwor of the new island then you are wrong on that it is an anarchy. It is a people governed town I'm not a government study so I don't know what to call it really but anarchy I don't think it would apply there. I think it's more along the lines of do unto others as you would have them do onto you type of socoity.
ie hit and be hit (note hitting by a whole town might lead to death of the transgresser)
stealing is another thing but I have not come to deal with that yet.
helping each other and they might help you
defend one and they might defend you

sorry if this seems a bit gibberish but I'm having a bad day with my cold and all I'm sick okies
Somehow you strayed and lost your way,
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Postby Meh » Mon Sep 29, 2003 10:39 pm

Those are pretty broad catergories.

Some of the councils are no different than the empires.
Some of the empires could be subcatergoried into monarchy or communism/fasism.

You left out:
Business
What does Siom and Tirq fit into?

There are no:
Relgious states - although there is a scant bit of religions around
Feudalism - although I saw someone try to start that
Republics
Amazoinian :)
Confredacies/Federations - although I've seen the words used
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The Lurker
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Postby The Lurker » Mon Sep 29, 2003 10:45 pm

I don't think Solfius was talking about any one town in particular, g1asswa1ker. There are more towns than just Kwor that don't have a clear government.

Also, I would have to disagree with you on Kwor not being in a state of a n a r c h y . It is in a state of a n a r c h y , as there are no real rules. "Don't steal or hit people or you're going to get beat up" is good advice, but not a real rule.
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Postby Meh » Mon Sep 29, 2003 10:51 pm

Yes.
Anarchy shouldn't be considered a put down. It is just hard to preserve. It takes a certain type of people.

People running around not helping each other and hitting each other is chaos.
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g1asswa1ker
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I know that

Postby g1asswa1ker » Mon Sep 29, 2003 10:59 pm

Yes I know that there are other place I have to go by what I know thou.
Also, I was hoping someone would know the type of gov't I was thinking of.
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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Pirog
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Postby Pirog » Tue Sep 30, 2003 12:00 am

I'm actually surprised that so many towns are run by a council, since most of them tend to be really ineffective.

In Tircqi the lack of action from the interim council has made people wish that Queen Purple was still in power...and that is pretty extreme.

We also have places run by merchants, like Brunoi.
Blojt seems more like a feudalistic state than a republic...

If children are implemented in the game (I really hope this will happen soon) we will probably see a lot more feudalistic or monarchistic governments, since these are formed after a caste system with nobels who inherit their parents power.
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kroner
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Postby kroner » Tue Sep 30, 2003 12:13 am

Kwor's like an autonomous collective! :D

I think that governments such as repulics and democracies are difficult to pull off in cantr because people tend to stay in one town a lot less than irl and many peole who do are inactive for long periods of time.
Centralized governments spanning more than one area are tough because communication is so difficult between places.
The relatively small communities lend themsleves to more informal forms of governmnet such as councils or no government.
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Postby Meh » Tue Sep 30, 2003 12:36 am

Pirog wrote:If children are implemented in the game (I really hope this will happen soon) we will probably see a lot more feudalistic or monarchistic governments, since these are formed after a caste system with nobels who inherit their parents power.


I was thinking that chracter age should reduce health.

At age 31 your max health is 99%.
Each year after that your max helath decreases by 1%.
This would have the chracters act like people and not elves.

To be fair to the current older chracters the number of the days in a year should be increased.

Possibly when the fifty year olds reach sixty we double the number of days in a year and adjust the ages so that the sixty year olds are thirty again.

That would give 400 days where your chracter was in perfect health and a more than 12 year maximum to a chracters life. Although the character would be able to do very little towards the end.

I say the older 1% of charcters get to decide on this. Basically I am asking them, Do you want to be old?

Time for another Dr. Who snipet:

When confronted with a planet whos people never aged and asked why he thought it was bad he asked "When is the last time that anything changed around here?"
The reply was very happily "Nothing since we discovered immortaility."
His reply "An that is the problem with immortaility. Nothing ever changes. Even the timelords choose a limit on life."
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thingnumber2
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Postby thingnumber2 » Tue Sep 30, 2003 12:54 am

lol....lol
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Postby new.vogue.nightmare » Tue Sep 30, 2003 6:02 am

Until Tircqi starts to head in some direction, despite how much I like the place (it was me first char's hometown after all, and it's been very good to another one o'meh chars), I shall have to refer to it as an "incompetent nitwitoctacy." So Bleah.
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griogal
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Postby griogal » Wed Oct 01, 2003 12:31 am

David Goodwin wrote:
I was thinking that chracter age should reduce health.

At age 31 your max health is 99%.
Each year after that your max helath decreases by 1%.
This would have the chracters act like people and not elves.

To be fair to the current older chracters the number of the days in a year should be increased.

Possibly when the fifty year olds reach sixty we double the number of days in a year and adjust the ages so that the sixty year olds are thirty again.

That would give 400 days where your chracter was in perfect health and a more than 12 year maximum to a chracters life. Although the character would be able to do very little towards the end.

I say the older 1% of charcters get to decide on this. Basically I am asking them, Do you want to be old?

Time for another Dr. Who snipet:

When confronted with a planet whos people never aged and asked why he thought it was bad he asked "When is the last time that anything changed around here?"
The reply was very happily "Nothing since we discovered immortaility."
His reply "An that is the problem with immortaility. Nothing ever changes. Even the timelords choose a limit on life."


I think 31 is a bit young to reduce strength already, 41 should be better.
"America is the only country that went from barbarism to decadence without civilization in between. "
Oscar Wilde (1854 - 1900)
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Solfius
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Postby Solfius » Wed Oct 01, 2003 5:08 pm

Perhaps, but I agree that 30s is still the prime of your life, and you don't start deteriorating until 40
swymir
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Postby swymir » Wed Oct 01, 2003 11:43 pm

Well right now if your health(strength) is lower you work at a lower efficiency so that wouldn't need to be changed too much.
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Solfius
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Postby Solfius » Thu Oct 02, 2003 5:03 pm

compromise? 35. 30 just sounds so young to start to get "old".

Also, if we are going to do that I think we shouldn't be able to see our exact strength, I think it ought to be more like what you see when you look at other people, but with some extra faces for a bit more accuracy.

So you could have like:
Happy face
Fairly Happy face
indifferent face
fairly unhappy face
unhappy face

each being a different 5th of the health total o 100%, so an old person would look ill when they get old

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