Veteran RPer Town

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Doug R.
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Veteran RPer Town

Postby Doug R. » Wed Dec 16, 2009 4:44 pm

Feeling a bit whimsical today, and had the random thought that it would be pretty cool if there was a town somewhere where all veteran role-players could have a character. You would have to apply for it, and then your next spawn would be moved there manually. Regular spawning would still happen, of course, but I think it would be awesome to have everyone together playing in one place.
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Postby tiddy ogg » Wed Dec 16, 2009 4:50 pm

Like the reverse of the Newbie town.
I can see it might be fun, but would it drain the RPers from the rest of Cantr?
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Doug R.
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Postby Doug R. » Wed Dec 16, 2009 4:52 pm

I think that's a non-issue. If that were the case, any cool town in Cantr would be draining away role-players. Might have been a valid concern back with 200 minutes.

Might be better to have a whole small island, so people can spread out.
Hamsters is nice. ~Kaylee, Firefly
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SekoETC
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Postby SekoETC » Wed Dec 16, 2009 5:12 pm

It could be done manually through the db. It would be interesting to have a test island that has no connection to the outside world but would have a limited population. Although if all shorelines have been mapped, that probably means that people have also sailed across the sea in so many spots that there would be no unexplored blotches large enough to hide an island. Then again, there are large continents with unexplored areas in the middle, so if some roads got nuked (preferably on mountains/swamps/deserts) we could isolate a test area that would only be accessible through spawning and no one from the outside world could ever travel in.

That might actually give people incentive to keep playing for years, to get to a place where you wouldn't have to deal with trolls and people who are just testing the interface.
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Doug R.
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Postby Doug R. » Wed Dec 16, 2009 5:48 pm

Very interesting idea....
Hamsters is nice. ~Kaylee, Firefly
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Postby catpurr » Wed Dec 16, 2009 5:57 pm

Can you die on RP-Island? If yes, is this a one-time chance to get a char there, or can your next char be there as well?

Does it really have to be disconnected to the rest of the world, or could we have it in the center of one of this undiscovered countries.

Technically about new areas (terra nova), couldn't you not create a new "land" Table in the database? So its really just on another plane of existance? Coudln't you not duplicate the whole database? And only import the list of player accounts as dynamic link?

Alternatively, how about complicated ingame mechanics where one veteran char can "transport" him/herself to veteran island? Like a complicated electronics to build a transporter, that destroys on one use.

Also if we add new land, why not in already discovered areas, I mean vulcano errupitions do occur.
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Doug R.
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Postby Doug R. » Wed Dec 16, 2009 6:10 pm

We're not adding any new land, so you can just forget about that idea ;)

And yes you could die. There would have to be a sufficient lag before you could move another character over (6 months?).

No, it doesn't have to be disconnected. It was just an interesting suggestion.
Alternatively, how about complicated...


You lost me at complicated.
Hamsters is nice. ~Kaylee, Firefly
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DylPickle
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Postby DylPickle » Wed Dec 16, 2009 6:48 pm

*Suddenly a white waves crashed over the lands and seas of cantr, and every interesting, well played character in the game pointed their heads to the same coordinates and plunged headlong into the most spontaneous, collective invasion ever. Terragotha never saw it coming.
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Mack
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Postby Mack » Wed Dec 16, 2009 6:53 pm

I am conflicted with this one. Odd.... An idea I both love and hate. I love the idea as it can really give an RP challenge that those who have been Rping for years, have been missing. But I hate it as well as I fear this would be like having "Too many cooks in the Kitchen". It would make for great Forum Threads though :lol:
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Zisrith
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Postby Zisrith » Wed Dec 16, 2009 7:10 pm

What exactly would be the qualifications? Would you need to have played for a certain amount of time? If this was done, what if a boring character traveled there on their own?

It seems to me like it would end up being the Area 51 of Cantr, and it would cause a lot of people to seek it out ingame.
Those who live by the sword get shot by those who don't.
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Mack
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Postby Mack » Wed Dec 16, 2009 7:12 pm

Zisrith wrote:What exactly would be the qualifications? Would you need to have played for a certain amount of time? If this was done, what if a boring character traveled there on their own?

It seems to me like it would end up being the Area 51 of Cantr, and it would cause a lot of people to seek it out ingame.


Maybe I am wrong, but I think they were discussing closing off some roads to prevent such a thing. I don't know
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Zisrith
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Postby Zisrith » Wed Dec 16, 2009 7:22 pm

That would solve one problem, but that would trap the rpers inside the town, the town would be cut off from resources available to the rest of the island.

Unless of course, it's a number of towns, with every resource spread between them, although that would seem almost like cheating.
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Postby SekoETC » Wed Dec 16, 2009 8:14 pm

They wouldn't need every resource, just enough to avoid making life dull. And it wouldn't matter if they had all the main resources within a few locations because they couldn't interact with the rest of the world (unless they had the resources to make radios that would carry across the boundary and even then they could only exchange information, not blows or items or resources).
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Dudel
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Postby Dudel » Wed Dec 16, 2009 8:32 pm

Well... excluding the simple fact that it encourages character grouping on horrible scale... the concept of segregating part of the Cantr world for "RP-veterans" means someone has to pick who are "worthy".


This means you get a bunch of people who "play X's way". Be X a specific group or a single player, it's bad for the area as awhole. It means no new ideas get thrown into the mix and it's boring as hell! Without those people "y'all don't like" Cantr is sorta missing a lot of conflict and basic human interactions.
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Postby Snake_byte » Wed Dec 16, 2009 8:42 pm

Booya! I'm there!
I don't see any conflict with this. Rp is Rp no matter where you are and the rules still apply.

If there's an Island for veterans, then first, we need to define "Veteran".
It should only be for people who have played for no less than a full year.
Besides all veterans here know who the others are and you can see how long someone has played for when applying for the island.
AND, Not all veterans play the same way...

Zisrith wrote:It seems to me like it would end up being the Area 51 of Cantr, and it would cause a lot of people to seek it out ingame.


Also if it is ONLY for veterans, maybe we can make an invisible wall around it so you can't leave when sailing or enter from the outside or maybe even deativate boat building there.
Besides, if any others "Seek" it out... That's a CRB...
How is someone in Cantr supposed to know about a secret land they could never enter without outside knowledge?
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