Veteran RPer Town
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- Doug R.
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Veteran RPer Town
Feeling a bit whimsical today, and had the random thought that it would be pretty cool if there was a town somewhere where all veteran role-players could have a character. You would have to apply for it, and then your next spawn would be moved there manually. Regular spawning would still happen, of course, but I think it would be awesome to have everyone together playing in one place.
Hamsters is nice. ~Kaylee, Firefly
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- Doug R.
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- SekoETC
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It could be done manually through the db. It would be interesting to have a test island that has no connection to the outside world but would have a limited population. Although if all shorelines have been mapped, that probably means that people have also sailed across the sea in so many spots that there would be no unexplored blotches large enough to hide an island. Then again, there are large continents with unexplored areas in the middle, so if some roads got nuked (preferably on mountains/swamps/deserts) we could isolate a test area that would only be accessible through spawning and no one from the outside world could ever travel in.
That might actually give people incentive to keep playing for years, to get to a place where you wouldn't have to deal with trolls and people who are just testing the interface.
That might actually give people incentive to keep playing for years, to get to a place where you wouldn't have to deal with trolls and people who are just testing the interface.
Not-so-sad panda
- Doug R.
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Can you die on RP-Island? If yes, is this a one-time chance to get a char there, or can your next char be there as well?
Does it really have to be disconnected to the rest of the world, or could we have it in the center of one of this undiscovered countries.
Technically about new areas (terra nova), couldn't you not create a new "land" Table in the database? So its really just on another plane of existance? Coudln't you not duplicate the whole database? And only import the list of player accounts as dynamic link?
Alternatively, how about complicated ingame mechanics where one veteran char can "transport" him/herself to veteran island? Like a complicated electronics to build a transporter, that destroys on one use.
Also if we add new land, why not in already discovered areas, I mean vulcano errupitions do occur.
Does it really have to be disconnected to the rest of the world, or could we have it in the center of one of this undiscovered countries.
Technically about new areas (terra nova), couldn't you not create a new "land" Table in the database? So its really just on another plane of existance? Coudln't you not duplicate the whole database? And only import the list of player accounts as dynamic link?
Alternatively, how about complicated ingame mechanics where one veteran char can "transport" him/herself to veteran island? Like a complicated electronics to build a transporter, that destroys on one use.
Also if we add new land, why not in already discovered areas, I mean vulcano errupitions do occur.
- Doug R.
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We're not adding any new land, so you can just forget about that idea
And yes you could die. There would have to be a sufficient lag before you could move another character over (6 months?).
No, it doesn't have to be disconnected. It was just an interesting suggestion.
You lost me at complicated.

And yes you could die. There would have to be a sufficient lag before you could move another character over (6 months?).
No, it doesn't have to be disconnected. It was just an interesting suggestion.
Alternatively, how about complicated...
You lost me at complicated.
Hamsters is nice. ~Kaylee, Firefly
- DylPickle
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- Mack
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I am conflicted with this one. Odd.... An idea I both love and hate. I love the idea as it can really give an RP challenge that those who have been Rping for years, have been missing. But I hate it as well as I fear this would be like having "Too many cooks in the Kitchen". It would make for great Forum Threads though 

I'm not an evil Vindictive genius. I just like to help Karma along some times.
- Zisrith
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What exactly would be the qualifications? Would you need to have played for a certain amount of time? If this was done, what if a boring character traveled there on their own?
It seems to me like it would end up being the Area 51 of Cantr, and it would cause a lot of people to seek it out ingame.
It seems to me like it would end up being the Area 51 of Cantr, and it would cause a lot of people to seek it out ingame.
Those who live by the sword get shot by those who don't.
- Mack
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Zisrith wrote:What exactly would be the qualifications? Would you need to have played for a certain amount of time? If this was done, what if a boring character traveled there on their own?
It seems to me like it would end up being the Area 51 of Cantr, and it would cause a lot of people to seek it out ingame.
Maybe I am wrong, but I think they were discussing closing off some roads to prevent such a thing. I don't know
I'm not an evil Vindictive genius. I just like to help Karma along some times.
- Zisrith
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That would solve one problem, but that would trap the rpers inside the town, the town would be cut off from resources available to the rest of the island.
Unless of course, it's a number of towns, with every resource spread between them, although that would seem almost like cheating.
Unless of course, it's a number of towns, with every resource spread between them, although that would seem almost like cheating.
Those who live by the sword get shot by those who don't.
- SekoETC
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They wouldn't need every resource, just enough to avoid making life dull. And it wouldn't matter if they had all the main resources within a few locations because they couldn't interact with the rest of the world (unless they had the resources to make radios that would carry across the boundary and even then they could only exchange information, not blows or items or resources).
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- Dudel
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Well... excluding the simple fact that it encourages character grouping on horrible scale... the concept of segregating part of the Cantr world for "RP-veterans" means someone has to pick who are "worthy".
This means you get a bunch of people who "play X's way". Be X a specific group or a single player, it's bad for the area as awhole. It means no new ideas get thrown into the mix and it's boring as hell! Without those people "y'all don't like" Cantr is sorta missing a lot of conflict and basic human interactions.
This means you get a bunch of people who "play X's way". Be X a specific group or a single player, it's bad for the area as awhole. It means no new ideas get thrown into the mix and it's boring as hell! Without those people "y'all don't like" Cantr is sorta missing a lot of conflict and basic human interactions.
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Booya! I'm there!
I don't see any conflict with this. Rp is Rp no matter where you are and the rules still apply.
If there's an Island for veterans, then first, we need to define "Veteran".
It should only be for people who have played for no less than a full year.
Besides all veterans here know who the others are and you can see how long someone has played for when applying for the island.
AND, Not all veterans play the same way...
Also if it is ONLY for veterans, maybe we can make an invisible wall around it so you can't leave when sailing or enter from the outside or maybe even deativate boat building there.
Besides, if any others "Seek" it out... That's a CRB...
How is someone in Cantr supposed to know about a secret land they could never enter without outside knowledge?
I don't see any conflict with this. Rp is Rp no matter where you are and the rules still apply.
If there's an Island for veterans, then first, we need to define "Veteran".
It should only be for people who have played for no less than a full year.
Besides all veterans here know who the others are and you can see how long someone has played for when applying for the island.
AND, Not all veterans play the same way...
Zisrith wrote:It seems to me like it would end up being the Area 51 of Cantr, and it would cause a lot of people to seek it out ingame.
Also if it is ONLY for veterans, maybe we can make an invisible wall around it so you can't leave when sailing or enter from the outside or maybe even deativate boat building there.
Besides, if any others "Seek" it out... That's a CRB...
How is someone in Cantr supposed to know about a secret land they could never enter without outside knowledge?
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