Hunting as a Project

General out-of-character discussion among players of Cantr II.

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Do you approve of project-based hunting?

Yes
29
69%
No (please explain why below)
13
31%
 
Total votes: 42
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Doug R.
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Hunting as a Project

Postby Doug R. » Tue Aug 25, 2009 5:29 pm

All,

In order to pave the way for animal domestication, and to fix problems in the current system, we're going to start a redesign on the animal system. Most of the changes will be invisible to the players. However, we are strongly leaning toward project-based hunting. Tentatively, a hunting project would either be success or fail, factoring in all variables that are currently used, plus the new addition of time (more hours hunted increases a chance for success).

The purpose of this thread is to hear from those of you who disapprove of this idea, so you can tell me why you disapprove. I've included a non-scientific poll above. Those of you who like the idea can just vote as such. There's no reason to post in the thread.

I reserve the right to heavily mod this thread.
Last edited by Doug R. on Tue Aug 25, 2009 7:28 pm, edited 1 time in total.
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Genevieve
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Postby Genevieve » Tue Aug 25, 2009 5:38 pm

I tentatively approve.

However, one (very close to my heart) problem (because I have a charrie this will greatly impact) - for those locations where hunting is the ONLY source of food - which then has to be manipulated to make food...and thus subsistence is the only option until there are enough people - I would want to know a little more information about how LONG hunting will take, how MUCH meat will be the result, and things of that nature.
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Elros
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Postby Elros » Tue Aug 25, 2009 5:41 pm

I personally am not fond of the idea. The reason being, it is already hard enough for new characters to get meat and dung to make food especially if they have primitive weapons. So, not only is it hard now, they will also have to spend time hunting that is needed for cooking what food they have or working on gathering other stuff.

Simply put, hunting is already hard enough if you don't have a sabre or crossbow, and this would make it even harder and time consuming. Being able to feed yourself should not take up the majority of you time.

Now, if you were going to make hunting more successful and easier for people with little or no weapons then I would be fine with a project that wasn't too long. Maybe an hour or two. Especially if it meant we could have domestication of animals.
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SekoETC
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Postby SekoETC » Tue Aug 25, 2009 6:28 pm

I'm for the idea but I can guess why some people would be opposed to it. Many people hunt just because it gives them something to do that can give instant gratification. Also people are used to being able to hunt while doing other things and not getting considerably tired from doing it, so some people might argue that locations where you have to hunt every day while gathering healing foods to heal damage from previous animal attacks would suffer greatly. But hunting should take more time than it does currently. The current system is very primitive and unnatural.
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SumBum
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Postby SumBum » Tue Aug 25, 2009 6:35 pm

Haven't voted because I'd like more info on how this proposed idea would work.
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Caesar
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Postby Caesar » Tue Aug 25, 2009 6:38 pm

Perhaps you should then automate cooking projects..?

To make up for the time lost to hunting.


I won't vote yet until I see more explanation and opinions.
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Tetro
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Postby Tetro » Tue Aug 25, 2009 7:07 pm

And what about the settlements where the animals are the raw material only edible? Well unless the animal domestication will give meat, milk, eggs
?
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robin_waw
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Postby robin_waw » Tue Aug 25, 2009 7:08 pm

Good idea :)
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Doug R.
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Postby Doug R. » Tue Aug 25, 2009 7:17 pm

There is no more information at this time. The idea is in its infancy.

Animal domestication will lead to the ability to breed and harvest domestic animals rather simply, but it has not been decided if domestication will be rolled out with the new system, or after it. With the current system malfunctioning, I'm leaning towards implementing domestication in a separate step, as packaging it in will greatly delay implementation.
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Genie
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Postby Genie » Tue Aug 25, 2009 7:30 pm

Meat is an important source in places like forests and mountains or deserts.Cantr life is allready not easy so why making it harder?
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Peanut
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Postby Peanut » Tue Aug 25, 2009 7:33 pm

Genie wrote:Meat is an important source in places like forests and mountains or deserts.Cantr life is allready not easy so why making it harder?


Why do people think we intend to make it harder? Animals are broken anyways. This could fix it so that more animals will probably appear.

And I think getting meat could possibly resemble other non direct eatable food gathering projects in the end.
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Doug R.
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Postby Doug R. » Tue Aug 25, 2009 7:36 pm

Yes, our intention is certainly not meant to make things harder. We are aiming to at the very least maintain the status quo in regards to meat availability.
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Litchin_flip
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Postby Litchin_flip » Tue Aug 25, 2009 7:45 pm

I say yes, mostly because I am always willing to give new things try, but I'm not sure how this will affect a few of my characters so I just hope that it will not end with those that live in the forest starving to death.

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Caesar
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Postby Caesar » Tue Aug 25, 2009 9:17 pm

Overthrow the dictatorship!


Viva le resistance!

And now a bit more serious;


If you'd implement hunting to be a project, I see a few possible problems;


1. Imagine your char being attacked by a boar. Well, you want to RP hitting it back, also actually really doing so. Can't do. You have to wait two hours for a chance to actually hit it.

2. So.. Hunting is slow now. It takes a lot of time... Fine, great! Pretty cool, actually!
But wait! It was my only source of food. Oh.. I am still able to getting it, I was almost breaking a sweat.. I just won't have to worry, right..? It's not like I have to spend another few hours afterwards just to dry myself some dung and then cook the food, effectively halving the amount of food I can produce..

3. The decreased amount of food-production/person in for example mountains, hills and deserts will make it very hard to survive. Now we all know this is not something we (the Cantr-players) desire. We prefer our characters to be safe, unless some crazy monstrous psychopath shows up to kill us.



Highest Regards,

Caesar.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Peanut
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Postby Peanut » Tue Aug 25, 2009 9:24 pm

Caesar wrote:Overthrow the dictatorship!


Viva le resistance!

And now a bit more serious;


If you'd implement hunting to be a project, I see a few possible problems;


1. Imagine your char being attacked by a boar. Well, you want to RP hitting it back, also actually really doing so. Can't do. You have to wait two hours for a chance to actually hit it.

2. So.. Hunting is slow now. It takes a lot of time... Fine, great! Pretty cool, actually!
But wait! It was my only source of food. Oh.. I am still able to getting it, I was almost breaking a sweat.. I just won't have to worry, right..? It's not like I have to spend another few hours afterwards just to dry myself some dung and then cook the food, effectively halving the amount of food I can produce..

3. The decreased amount of food-production/person in for example mountains, hills and deserts will make it very hard to survive. Now we all know this is not something we (the Cantr-players) desire. We prefer our characters to be safe, unless some crazy monstrous psychopath shows up to kill us.



Highest Regards,

Caesar.


Either the RD will reassess the meat recepies or the meat gained from hunting is increased. Anyway if people in other towns can support themselves by harvesting stuff like rye and making bread. What's wrong with instead of a rye harvest project a hunting project?

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