Cantr eras
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- Liljum
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Cantr eras
I'm interested to hear any of the old players telling about the different eras that have been in Cantr. Like in RL some of the eras are stoneage, bronzeage, ironage and so on...
So what eras have there been in Cantr?
edit: If any?
So what eras have there been in Cantr?
edit: If any?
- wichita
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- Crosshair
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Most of these were before my time but, working from th4e present backwards:
There was the pre-decay age.
The pre-nutritional reduction age.
The iron age, when you could just pick up the stuff, not have to refine it.
I believe originally there were ages before animals when people didn't even have to eat.
There was the pre-decay age.
The pre-nutritional reduction age.
The iron age, when you could just pick up the stuff, not have to refine it.
I believe originally there were ages before animals when people didn't even have to eat.
- formerly known as hf
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The age of seafaring is in full swing...
I can imagine it's not long before we get a polish-english lands atlas and possibly the first recorded circumnavigation...
There's little else that has affected all of Cantr, each islands have had particular events which have made history.
Older players still go on about the iron-from-the-ground age...
I can imagine it's not long before we get a polish-english lands atlas and possibly the first recorded circumnavigation...
There's little else that has affected all of Cantr, each islands have had particular events which have made history.
Older players still go on about the iron-from-the-ground age...
Whoever you vote for.
The government wins.
The government wins.
- Doug R.
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- nitefyre
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As the longest playing member (i.e. the "old guardsman" as Jos said) to have posted as of yet, I will arbitrarily attempt to define it as historians oft try (and fail) to do:
NITEFYRE'S CHRONOLOGY of CANTR
0-200: Primitive Civilization- Cantr was still in a quirky stage, with dung forks being the supreme tool and weapon of the game. Persons could easily claim and hold onto power, and the game structure was not yet at all near to being defined. Steel and iron were both found straight from the ground.
200-620: Developing Civilizations and Formation of Empires- The formation of the Ladvicitavoi Empire, towns such as Quillanoi[http://www.cantr.net/e107/e107_plugins/content/content.php?content.7], Tircqi[http://www.cantr.net/e107/e107_plugins/content/content.php?content.74], Siom, and Pok, etc, and the establishment of both a Mid-North Union in the Krif area (Clan MacGregor, Rangers, Drojf, etc) and the preeminence of two Clans in the Olip area (i.e. The Stone Cutters and the Red Knights) brought 'true' civilization to Cantr. Iron was still found from the ground; steel required manufacturing.
620-1300: The Golden Age of the Sea and Exploration- Coincidentally the years chronicled by Captain Hobbes[http://www.cantr.net/e107/e107_plugins/content/content.php?content.89] in the Hobbes Encyclopedia, parallel advancement by Andaru Treefeather, Rigel Starseeker, etc, led to an understanding of the general cartography of the populated areas. The Empires began to peak and fall for the most part [http://www.cantr.net/e107/e107_plugins/content/content.php?content.29], although the spawning of new islands (e.g. K-isle) would repeat the process for the new wave of players. On the flip side, sea-borne piracy began to shape up because of increased manufacturing (see the Ranger's Tale and the Pirate's Hunt). Iron was now manufactured, clothing was implemented, tiredness took hold and led to....
1300-1600s: Colonization and Globalization- People followed the advancements now heralded in and began spreading out, dispersing. Unfortunately, this has also led to players being less concentrated and has diluted some of the RP experience for many players (see the recent decrease from 1900-->1600 players mentioned in the Zine). Most of my favorite players have long since been gone with the wind. However, Cantr has been bulstered by a large amount of foreign players (see the rapid expansion of the Polish area, for instance). Sea travel, radio communication, vehicle mobilization, etc, has become the mainstay for most developed characters.
NB: These dates are rough and overlapping in some areas; of course, some areas developed later or earlier and do not follow these general trends. I speak from first hand experience, observations, and my own historical work in game and my duties as a Webzine editor. I know what I am talking about. There are many more minor details along the way, which I have excluded for brevity's sake and the request to generalize. I hope you appreciate what I have spent this morning jotting down
NITEFYRE'S CHRONOLOGY of CANTR
0-200: Primitive Civilization- Cantr was still in a quirky stage, with dung forks being the supreme tool and weapon of the game. Persons could easily claim and hold onto power, and the game structure was not yet at all near to being defined. Steel and iron were both found straight from the ground.
200-620: Developing Civilizations and Formation of Empires- The formation of the Ladvicitavoi Empire, towns such as Quillanoi[http://www.cantr.net/e107/e107_plugins/content/content.php?content.7], Tircqi[http://www.cantr.net/e107/e107_plugins/content/content.php?content.74], Siom, and Pok, etc, and the establishment of both a Mid-North Union in the Krif area (Clan MacGregor, Rangers, Drojf, etc) and the preeminence of two Clans in the Olip area (i.e. The Stone Cutters and the Red Knights) brought 'true' civilization to Cantr. Iron was still found from the ground; steel required manufacturing.
620-1300: The Golden Age of the Sea and Exploration- Coincidentally the years chronicled by Captain Hobbes[http://www.cantr.net/e107/e107_plugins/content/content.php?content.89] in the Hobbes Encyclopedia, parallel advancement by Andaru Treefeather, Rigel Starseeker, etc, led to an understanding of the general cartography of the populated areas. The Empires began to peak and fall for the most part [http://www.cantr.net/e107/e107_plugins/content/content.php?content.29], although the spawning of new islands (e.g. K-isle) would repeat the process for the new wave of players. On the flip side, sea-borne piracy began to shape up because of increased manufacturing (see the Ranger's Tale and the Pirate's Hunt). Iron was now manufactured, clothing was implemented, tiredness took hold and led to....
1300-1600s: Colonization and Globalization- People followed the advancements now heralded in and began spreading out, dispersing. Unfortunately, this has also led to players being less concentrated and has diluted some of the RP experience for many players (see the recent decrease from 1900-->1600 players mentioned in the Zine). Most of my favorite players have long since been gone with the wind. However, Cantr has been bulstered by a large amount of foreign players (see the rapid expansion of the Polish area, for instance). Sea travel, radio communication, vehicle mobilization, etc, has become the mainstay for most developed characters.
NB: These dates are rough and overlapping in some areas; of course, some areas developed later or earlier and do not follow these general trends. I speak from first hand experience, observations, and my own historical work in game and my duties as a Webzine editor. I know what I am talking about. There are many more minor details along the way, which I have excluded for brevity's sake and the request to generalize. I hope you appreciate what I have spent this morning jotting down

- Doug R.
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- The Sociologist
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For New Xanth only, Comrade Fran acknowledges roughly these:
The Age of Heroes, roughly till 1070
The Dark Ages, till 1107
The Renaissance, roughly till 1350
The Modern Age.
The Age of Heroes was for her the days of her mentor Tia Zicaro, when Akypor was controlled from the Xanth Home (Lance Romance being Tia's employee originally). Somehow notably big networks were maintained without radios, and there was much concern with strategy and military power, Tia being held in awed respect by all who visited her.
The Dark Ages were characterized by the introduction of skills and tiredness, by the overdoing of tiredness, and also by the server problems. A majority of characters in New Xanth died during that period and there was only one newspawn during that entire time, who did not survive.
The Renaissance was characterized by a whole slew of new characters who thrived without much advice or education and made major contributions, Chione Belle being the most notable example in New Xanth. (Most likely this was partly boosted by returning players creating new characters after their earlier ones died during the Dark Ages).
The Modern Age is characterized by generally fewer newspawns, and too many of those that survive tend to be concerned exclusively with the perfectly honed phrase and the ideally elegant gesture. They refuse to work in factories. Generally they prefer to subsist on the product of previous generations and represent the decadence of modernism. Overall, populations are declining.
The Age of Heroes, roughly till 1070
The Dark Ages, till 1107
The Renaissance, roughly till 1350
The Modern Age.
The Age of Heroes was for her the days of her mentor Tia Zicaro, when Akypor was controlled from the Xanth Home (Lance Romance being Tia's employee originally). Somehow notably big networks were maintained without radios, and there was much concern with strategy and military power, Tia being held in awed respect by all who visited her.
The Dark Ages were characterized by the introduction of skills and tiredness, by the overdoing of tiredness, and also by the server problems. A majority of characters in New Xanth died during that period and there was only one newspawn during that entire time, who did not survive.
The Renaissance was characterized by a whole slew of new characters who thrived without much advice or education and made major contributions, Chione Belle being the most notable example in New Xanth. (Most likely this was partly boosted by returning players creating new characters after their earlier ones died during the Dark Ages).
The Modern Age is characterized by generally fewer newspawns, and too many of those that survive tend to be concerned exclusively with the perfectly honed phrase and the ideally elegant gesture. They refuse to work in factories. Generally they prefer to subsist on the product of previous generations and represent the decadence of modernism. Overall, populations are declining.
- |william|
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I am seriously interested in this topic, I have for one wonderd what ages there were in cantr. Now all we need is a litte more detail of wars and the like that have happened.
Unfortunately K isle has lost one of the biggest rollplay inhancing organasational......
It lost the conflict of firecam and blackrock. Caus blackrock got beat or something.. i'd really like to know what happened in this though...
and I must say that now adays there are alot of orgonasations popping up in cantr, but the problem is that so many people are asleep. I also wish that there was a little romance in cantr, like, wouldn't it have been great RPing if there was a romeo and juliet in the blackrock kirrin... thingy?
Unfortunately K isle has lost one of the biggest rollplay inhancing organasational......
It lost the conflict of firecam and blackrock. Caus blackrock got beat or something.. i'd really like to know what happened in this though...
and I must say that now adays there are alot of orgonasations popping up in cantr, but the problem is that so many people are asleep. I also wish that there was a little romance in cantr, like, wouldn't it have been great RPing if there was a romeo and juliet in the blackrock kirrin... thingy?
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Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter
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Like in the real world, the ages of Cantr must be chronicled sperately for each continent. After all, the Chinese were frequently technologically vastly ahead of Europe, up until the Rennaissance. I'm not positive, but I think it's about evened out now.
So you'd have to chronicle each continent seperately, which is difficult because none of the governments have had the thought to hire a historian.
So you'd have to chronicle each continent seperately, which is difficult because none of the governments have had the thought to hire a historian.
- Nosajimiki
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Like in the real world, the ages of Cantr must be chronicled sperately for each continent. After all, the Chinese were frequently technologically vastly ahead of Europe, up until the Rennaissance. I'm not positive, but I think it's about evened out now.
Clasical Europe (Rome and Greek) era was in most ways more andvanced than the far east, then the darkages hit while the far east started really coming together, up until 1300s or so the Chinese were way ahead of fuedial europe, but by the 1600s the renisance hit full swing and so did collonialsm, gunpowder technology, etc. eventually the industrial revolution hit and China was left way behind and became devided and collonized by various europian nations. Only in the past Centry has the gap been closed with places like Japan and Hong Kong intigrating Western tech with thier own inovativeness. However places like China are still using mostly 50-100 year old technologies as the norm and other areas though having access to high tech commodities, are too impovished to make wide use of them.
Unfortunately K isle has lost one of the biggest rollplay inhancing organasational......
It lost the conflict of firecam and blackrock. Caus blackrock got beat or something.. i'd really like to know what happened in this though...

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- nitefyre
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I would consider reading the links I provided and the Webzine in general, if you are interested.Nosajimiki wrote: I've also heard some really good tales about an ancient war between Lad and Alenz Hills, though I dont know if there is much writing concerning it. It makes me wonder, have there ever been any major wars on the Treefeather island?
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