Healing foods

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Caesar
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Healing foods

Postby Caesar » Thu Jul 16, 2009 9:49 am

I think healing food should be removed.

Ever saw someone eat some onions and magically heal? I think they'd spit them out due to the sharp taste raw onions have.


You should perhaps heal over time like you normally do.
Resting could aid the progress of healing, and eating 'healing foods' (Which do actually aid the progress of healing) should temporarily increase the rate you naturally heal.

So perhaps, to put it to numbers;

You'd heal 3% a day, and resting would effectively double that rate. Eating Onions, for example, would increase this rate by another two percent.

(The numbers don't have to be like this, I am just giving an example.)

But as this would have quite the impact on Cantr gameplay, it can be hard to implement.
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*Wiro
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Postby *Wiro » Thu Jul 16, 2009 10:50 am

Cantreality is like it is and shouldn't be changed.
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Caesar
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Postby Caesar » Thu Jul 16, 2009 11:09 am

Then you can just say no to almost any suggestion.

As every suggestion means something will change when implemented.
Even something totally new will change gameplay, won't it?
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Postby *Wiro » Thu Jul 16, 2009 11:20 am

Yes, but not everything is Cantreality such as the healing food and the having to kill a cow to get milk feature.
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Elros
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Postby Elros » Thu Jul 16, 2009 11:56 am

I agree with Wiro that this should not be changed. It would make it too hard to defend yourself in a fight since it would take days to heal yourself from one attack...
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kronos
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Postby kronos » Thu Jul 16, 2009 11:59 am

Cantr used to have heal over time, 2-3% a day. It was good for healing the odd animal attack and it really did not do too much to combat because the same time was tireless all perfect skill combatants.
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Elros
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Postby Elros » Thu Jul 16, 2009 12:04 pm

Well I wouldn't mind having that gradual small percent heal each day along with healing foods. That would help you heal from animal attacks, or even heal from a single attack from another person in remote locations where there is no healing foods.

However, for battle situations where you are fighting with multple people involved you need healing foods or everyone would die to easily.
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Postby Piscator » Thu Jul 16, 2009 12:53 pm

Well, healing food is definitely something that forms the charm of Cantr. I never was very happy with the arbitrary split though. Why are onions healing food and wheat is not? (You can see a pattern behind it but it's far from intuitive.)

I would have no objections to abandoning healing food if a more "realistic" alternative would be introduced. Thanks to the herb gardens, every major town will sooner or later have access to most of Cantrs herbs and healing liquids should be available in most civilized regions. A broader range of mixtures could fill the gap healing foods would leave.

As for uncivilized regions, maybe resting items could regenerate health besides reducing tiredness. Bandages could be used as tools to increase the regeneration rate. These tools should of course decay over time and be non-repairable.
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Postby SekoETC » Thu Jul 16, 2009 3:52 pm

I would be for limiting the amount of healing food one can consume in a day, and I would also like it if there was a delay so that healing didn't happen instantly. Like I said in another topic, it would be better if healing food (and daily food) went into a "stomach" and was digested gradually. But it should also be possible to eat it in advance while you're not wounded just in case something happens.
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Postby Gran » Thu Jul 16, 2009 5:31 pm

Elros wrote: [..] for battle situations where you are fighting with multiple people involved you need healing foods or everyone would die to easily.

Well, weren't people complaining about the advantages of the attackers? Well, these changes would be much harder on the attackers, since they would possibly be unfortified and thus prone to attrition: No place to heal camly, prone to animal attacks, ambushes etc. Still, most probably this would only rise the numbers of hit-and-run attacks and the strengthen the current combat paradigm of fast raids and high mobility.

On combat medicine, bandages, potions and similars could be used. They could have an imediate effect, as also a non-cumulative healing rate accelaration (overdosis dos not make you heal faster, but makes the game unbalanced :) ). Other nice concepts would be the combination of certain remedies to maximize their effect. Anti-hemorrhagics and bandages for instance, that would colaborate to stem bleeding phisically and chemically, when coupled should receive a healing bonus. The introduction of a "apply it on" option, making possible to heal other characters and therefore introducing the concept of field medics into the game's reality.

To avoid the "gank" warfare, which seems the greatest worry that people have when we say "no healin' food", we have to reform the combat system itself. But to diminish the effects, only if we had a moribundancy state, in which the char would be granted more 8 hours of life (somehow, immune to attacks also?), so that someone can drag him to shelter and try to heal him or for him to write a deed with some dignity.
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Surly
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Postby Surly » Thu Jul 16, 2009 5:53 pm

kronos wrote:Cantr used to have heal over time, 2-3% a day. It was good for healing the odd animal attack and it really did not do too much to combat because the same time was tireless all perfect skill combatants.
Although I have no idea what the last bit actually means, I'd be all for bringing back healing over time.

Perhaps link it to prepared food, to provide an added advantage for actually contributing to the game... :P
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Doug R.
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Postby Doug R. » Thu Jul 16, 2009 6:32 pm

I'd also like to see healing over time, but not so much that it would make healing food obsolete, and not if you're starving.
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kronos
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Postby kronos » Thu Jul 16, 2009 9:39 pm

Ah, what I was saying Surly was that at the time we had heal of time there were no skills or tiredness yet. So everyone hit like a truck and never tired.
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Surly
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Postby Surly » Thu Jul 16, 2009 9:40 pm

kronos wrote:Ah, what I was saying Surly was that at the time we had heal of time there were no skills or tiredness yet. So everyone hit like a truck and never tired.
Good times, they were. Before skills nuked anyone who had had the gall to try role-playing... :(
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Genevieve
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Postby Genevieve » Thu Jul 16, 2009 9:53 pm

T.A.F.K.A. Surly wrote:
kronos wrote:Ah, what I was saying Surly was that at the time we had heal of time there were no skills or tiredness yet. So everyone hit like a truck and never tired.
Good times, they were. Before skills nuked anyone who had had the gall to try role-playing... :(


Hehe, yeah, wars were VERY INTERESTING then ^_^

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