Healing foods
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- Caesar
- Posts: 1328
- Joined: Sun May 31, 2009 2:45 am
- Location: The Netherlands, Europe, Earth, Sol, The Milkyway, Our Galaxy, Time & Space
Healing foods
I think healing food should be removed.
Ever saw someone eat some onions and magically heal? I think they'd spit them out due to the sharp taste raw onions have.
You should perhaps heal over time like you normally do.
Resting could aid the progress of healing, and eating 'healing foods' (Which do actually aid the progress of healing) should temporarily increase the rate you naturally heal.
So perhaps, to put it to numbers;
You'd heal 3% a day, and resting would effectively double that rate. Eating Onions, for example, would increase this rate by another two percent.
(The numbers don't have to be like this, I am just giving an example.)
But as this would have quite the impact on Cantr gameplay, it can be hard to implement.
Ever saw someone eat some onions and magically heal? I think they'd spit them out due to the sharp taste raw onions have.
You should perhaps heal over time like you normally do.
Resting could aid the progress of healing, and eating 'healing foods' (Which do actually aid the progress of healing) should temporarily increase the rate you naturally heal.
So perhaps, to put it to numbers;
You'd heal 3% a day, and resting would effectively double that rate. Eating Onions, for example, would increase this rate by another two percent.
(The numbers don't have to be like this, I am just giving an example.)
But as this would have quite the impact on Cantr gameplay, it can be hard to implement.
- Every person lost in war is two too many.
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Cantreality is like it is and shouldn't be changed.
Read about my characters by following this link.
- Caesar
- Posts: 1328
- Joined: Sun May 31, 2009 2:45 am
- Location: The Netherlands, Europe, Earth, Sol, The Milkyway, Our Galaxy, Time & Space
Then you can just say no to almost any suggestion.
As every suggestion means something will change when implemented.
Even something totally new will change gameplay, won't it?
As every suggestion means something will change when implemented.
Even something totally new will change gameplay, won't it?
- Every person lost in war is two too many.
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Yes, but not everything is Cantreality such as the healing food and the having to kill a cow to get milk feature.
Read about my characters by following this link.
- Elros
- Posts: 1511
- Joined: Sat Jul 22, 2006 5:41 pm
- Location: South Carolina, USA
- kronos
- Posts: 1275
- Joined: Mon May 24, 2004 3:38 am
- Location: Australia
- Elros
- Posts: 1511
- Joined: Sat Jul 22, 2006 5:41 pm
- Location: South Carolina, USA
Well I wouldn't mind having that gradual small percent heal each day along with healing foods. That would help you heal from animal attacks, or even heal from a single attack from another person in remote locations where there is no healing foods.
However, for battle situations where you are fighting with multple people involved you need healing foods or everyone would die to easily.
However, for battle situations where you are fighting with multple people involved you need healing foods or everyone would die to easily.
Every action has a consequence.
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
Well, healing food is definitely something that forms the charm of Cantr. I never was very happy with the arbitrary split though. Why are onions healing food and wheat is not? (You can see a pattern behind it but it's far from intuitive.)
I would have no objections to abandoning healing food if a more "realistic" alternative would be introduced. Thanks to the herb gardens, every major town will sooner or later have access to most of Cantrs herbs and healing liquids should be available in most civilized regions. A broader range of mixtures could fill the gap healing foods would leave.
As for uncivilized regions, maybe resting items could regenerate health besides reducing tiredness. Bandages could be used as tools to increase the regeneration rate. These tools should of course decay over time and be non-repairable.
I would have no objections to abandoning healing food if a more "realistic" alternative would be introduced. Thanks to the herb gardens, every major town will sooner or later have access to most of Cantrs herbs and healing liquids should be available in most civilized regions. A broader range of mixtures could fill the gap healing foods would leave.
As for uncivilized regions, maybe resting items could regenerate health besides reducing tiredness. Bandages could be used as tools to increase the regeneration rate. These tools should of course decay over time and be non-repairable.
Pretty in pink.
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
I would be for limiting the amount of healing food one can consume in a day, and I would also like it if there was a delay so that healing didn't happen instantly. Like I said in another topic, it would be better if healing food (and daily food) went into a "stomach" and was digested gradually. But it should also be possible to eat it in advance while you're not wounded just in case something happens.
Not-so-sad panda
-
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
Elros wrote: [..] for battle situations where you are fighting with multiple people involved you need healing foods or everyone would die to easily.
Well, weren't people complaining about the advantages of the attackers? Well, these changes would be much harder on the attackers, since they would possibly be unfortified and thus prone to attrition: No place to heal camly, prone to animal attacks, ambushes etc. Still, most probably this would only rise the numbers of hit-and-run attacks and the strengthen the current combat paradigm of fast raids and high mobility.
On combat medicine, bandages, potions and similars could be used. They could have an imediate effect, as also a non-cumulative healing rate accelaration (overdosis dos not make you heal faster, but makes the game unbalanced

To avoid the "gank" warfare, which seems the greatest worry that people have when we say "no healin' food", we have to reform the combat system itself. But to diminish the effects, only if we had a moribundancy state, in which the char would be granted more 8 hours of life (somehow, immune to attacks also?), so that someone can drag him to shelter and try to heal him or for him to write a deed with some dignity.
"Navegar é preciso; viver não é preciso"
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Although I have no idea what the last bit actually means, I'd be all for bringing back healing over time.kronos wrote:Cantr used to have heal over time, 2-3% a day. It was good for healing the odd animal attack and it really did not do too much to combat because the same time was tireless all perfect skill combatants.
Perhaps link it to prepared food, to provide an added advantage for actually contributing to the game...

Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
- kronos
- Posts: 1275
- Joined: Mon May 24, 2004 3:38 am
- Location: Australia
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Good times, they were. Before skills nuked anyone who had had the gall to try role-playing...kronos wrote:Ah, what I was saying Surly was that at the time we had heal of time there were no skills or tiredness yet. So everyone hit like a truck and never tired.

Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Genevieve
- Posts: 2114
- Joined: Mon Jul 14, 2003 5:31 pm
- Location: Palm Springs, CA
- Contact:
T.A.F.K.A. Surly wrote:Good times, they were. Before skills nuked anyone who had had the gall to try role-playing...kronos wrote:Ah, what I was saying Surly was that at the time we had heal of time there were no skills or tiredness yet. So everyone hit like a truck and never tired.
Hehe, yeah, wars were VERY INTERESTING then ^_^
Who is online
Users browsing this forum: No registered users and 1 guest