EchoMan's New Player Newspawn Planet

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Do you think this is a good idea?

a) Yes!
69
68%
b) No!
24
24%
c) Something like it only different
5
5%
d) Who cares about new players anyway?
4
4%
 
Total votes: 102
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HFrance
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Re: EchoMan's New Player Newspawn Planet

Postby HFrance » Wed Mar 13, 2013 4:12 pm

freiana wrote:
HFrance wrote:Stop it.

Thank you for letting me have my opinion, too. :roll:

The civilized way would give me time to apologize, saying it was not my intention to offend you. It's what I do now.
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
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pancakes
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Re: EchoMan's New Player Newspawn Planet

Postby pancakes » Sat Apr 06, 2013 4:28 am

I volunteer for English, Spanish and French.
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Rugila
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Re: EchoMan's New Player Newspawn Planet

Postby Rugila » Tue Apr 09, 2013 8:16 am

I can volunteer for Finnish village. :)
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Black Canyon
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Re: EchoMan's New Player Newspawn Planet

Postby Black Canyon » Wed Jun 12, 2013 3:40 am

In light of a few random events in game, I thought it might be a good time to bump this thread :roll:
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”

― Mark Twain
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freiana
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Re: EchoMan's New Player Newspawn Planet

Postby freiana » Wed Jun 12, 2013 8:54 am

Black Canyon wrote:In light of a few random events in game, I thought it might be a good time to bump this thread :roll:

I have been thinking exactly the same.
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
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EchoMan
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Re: EchoMan's New Player Newspawn Planet

Postby EchoMan » Wed Jun 12, 2013 10:08 am

I'm extremely choked with work and IRL commitments and a serious lumbago issue at the moment, so I have no time. GreeK is the only one actively coding at the moment. I hope to get some more time for Cantr soon though, but no promises.
Conti
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Re: EchoMan's New Player Newspawn Planet

Postby Conti » Wed Jul 10, 2013 8:38 am

i commit for spanish.


In some Mud there something like this.
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Greek
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Re: EchoMan's New Player Newspawn Planet

Postby Greek » Thu Apr 17, 2014 7:32 pm

I've started work on this task a few weeks ago, but it's very complicated.
I hope to finish it in a few months. ;)
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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kicking jay
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Re: EchoMan's New Player Newspawn Planet

Postby kicking jay » Thu Apr 17, 2014 9:13 pm

Thanks! I can't wait to help new players get into the game. Is it going to be implemented as a small, very distant island, an unconnected portion of an existing continent, or an entirely different world map?
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Greek
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Re: EchoMan's New Player Newspawn Planet

Postby Greek » Thu Apr 17, 2014 9:29 pm

A completely different game server, located on a separate subdomain like http://something.cantr.net

Out of two complicated solutions, it's the easier one.

Glad you are willing to help :)
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Black Canyon
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Re: EchoMan's New Player Newspawn Planet

Postby Black Canyon » Sat Apr 19, 2014 5:59 pm

This is awesomely exciting! :D
“Now and then we had the hope that if we lived and were good, God would permit us to be pirates.”

― Mark Twain
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NostalgicMelody7
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Re: EchoMan's New Player Newspawn Planet

Postby NostalgicMelody7 » Sat May 03, 2014 11:28 am

What?! This is going to be a thing?!
*Takes the biggest breath in the world ever, stealing everyone's oxygen*
YEEEEEEEEEEEEEEEEEEEEEEEEES
Count me in! :D
Failproofmidget
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Re: EchoMan's New Player Newspawn Planet

Postby Failproofmidget » Sat May 03, 2014 11:24 pm

When is this coming out/being implemented?
Also, players should be given the option to spawn a character there who can help out.
When you dont know whats under the bed....look.
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Greek
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Re: EchoMan's New Player Newspawn Planet

Postby Greek » Fri May 30, 2014 6:14 pm

Failproofmidget wrote:When is this coming out/being implemented?

It will be implemented when it will be finished.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Greek
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Re: EchoMan's New Player Newspawn Planet

Postby Greek » Fri Jun 13, 2014 1:37 pm

Addicted wrote:I've been meditating on this idea and put some thoughts up for discussion. I've played many games with all sorts of training and tutorials etc. One recent one had a training area and I learned a bit there before playing. It was very useful for the mechanics and user interface, but I also learned the game culture and etiquette.

*An advantage is the many who find it's not for them won't disrupt the game. (Sleeper newspawn reduction)
* It's easier to learn and make mistakes - less intimidating. Although that does add to the experience. (Being dragged to jail for playing with the machines or pretending to sing Michael Jackson was fun wasn't it?)
* It's not as intense or drama based as the real game and some might leave before they get a real cantr experience. (yes I know this varies with where you spawn and when)
* Make it optional and recommended? Many will opt to do it if it's explained in an introductory spiel.
* Make it clear if this character is temporary and for practicing with that they need to start again in game. Then they will limit the investment to this character and use it to explore and test boundaries.
* Perhaps allow the player to decide when they are ready to play for real?
* Have trained and experienced players as teachers and let them feel free to collaborate to improve the first experience, obviously within guidelines etc.
* Have limited towns and shorter travel times etc. Have limited functions if it helps.

* A transferred character will never work IMO. The new town will be unlike the old and the other characters too.
* Don't use this as a screening tool, screening is in place already and I can't see how this will be advantageous to that process. Surely banned players and idiots, although a headache and worse to staff, are not so numerous?

I've finally spent some time to read the whole thread again.

I think this post is the best summary and it's the closest to the model that will be implemented.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’

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