Pulling from buildings
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- Genevieve
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- Caesar
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Yes.
And then perhaps bigger types of buildings..? Like 'castle courtyard' (including the (wooden?) walls.) Which could again include a keep, stone extensions etc...
I also hate it when buildings are built in... Buildings.
You enter a mud hut.
Buildings; mud hut, mud hut.
And then perhaps bigger types of buildings..? Like 'castle courtyard' (including the (wooden?) walls.) Which could again include a keep, stone extensions etc...
I also hate it when buildings are built in... Buildings.
You enter a mud hut.
Buildings; mud hut, mud hut.
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- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
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- Genevieve
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- Caesar
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Unfortunately for one of my chars, located in a mud hut in a mud hut in a mud hut in a mud hut all of those mud huts have locked doors.
- Every person lost in war is two too many.
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
- Piscator
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Caesar wrote:Cdls wrote:I am for something along these lines however, although if it does become implemented, I think there should be something put in place to counter the loss of strategy, such as ability to barricade the room.
*the loss of exploitation,
Seems like a very good idea to me! And then those barricades could be broken down with most weapons.
They would require resources, though.. Or perhaps furniture would work too!
I thought that's why we have locks.
It's true though that we need more ways to build a lock and to break it. But that's strictly speaking another topic.
Pretty in pink.
- Caesar
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Re: Pulling from buildings
Bump.
So with current changes in draging system its possible to implement this suggestion? This could solve problem of full room exploits without need to destroy whole building.
So with current changes in draging system its possible to implement this suggestion? This could solve problem of full room exploits without need to destroy whole building.
- Greek
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Re: Pulling from buildings
Yes, it's one of thing I'm going to do soon.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Greek
- Programming Dept. Member/Translator-Polish
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Re: Pulling from buildings
Implemented.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Re: Pulling from buildings
Best thing ever done. Its great. No more exploiting, or need for PD to help out.
- Otherside
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Re: Pulling from buildings
Great change!.. My only grumble is that green button is giving my game away at work! We need a grey version please for us covert Cantrers..
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