Vega wrote:Doug R. wrote:I feel the opposite - it will hinder my role-play. If we implement clocks, does it take away my character's ability to always know the time? Will I have to start role-playing that I can't know the time without a clock? If I still rp that I know the time, will other players give start giving me crap for it? (OOC: Your character can't know the time, since there's no clock here).
I know this can be a little out of topic... But you've reminded me my father, when we were at the beach and asked him "what time is it?". He used to stand up, look at the sky, raise a hand and start counting moving it slowly to the west. So he said "it's around..." and we run to the clock and he always was right... or almost.
...which was cool, until you realized he wore a watch on that wrist...