Doug R. wrote:Update:
-Eaten food that reduces the hunger or damage bars is converted to digested food and purged at the eating tick
-Eaten food that affects intoxication will have intoxication applied immediately. Healing/Nourishing effects are handled as described.
-Digested food is purged automatically at the eating tick
-Nourishing food is still automatically eaten if necessary
-At the eating tick, undigested healing food will be applied if wounded and then purged
-At the eating tick, undigested nourishing food will be applied if hungry and then purged.
-Stomach capacity is 8000g
-Characters can manually purge their stomachs
-Amount needed to heal/nourish to 100% will be listed
-Self purging will create a visible event, but no product
-I suggest self purging give 50% tiredness.
Fixes to stomach
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- Doug R.
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Re: Fixes to stomach
Ok, since no one objected, let's just set this in cheap glue and move on it.
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- Piscator
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Re: Fixes to stomach
Probably not important right now, but since it's in the list I think I better mention again that a stomach capacity of 8000g is rather much and I would like to see it reduced in the long run. Giving compact (processed) healing food a greater importance was one of the main ideas behind this change and this doesn't work very well if you can completely heal you in one day with a weak healing food like onions.
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- SumBum
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Re: Fixes to stomach
This is (just one reason) why we need to know how much it would take to fully heal. I cannot see any sliver of wound on this char in its damage bar but now breaking this lock will take an entire hour longer because it has slowed me down by 0.1%. I knew not knowing how much damage we have would affect work efficiency but this is the most clear-cut example of it I've come across.




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- SekoETC
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Re: Fixes to stomach
Didn't someone claim that after the addition of tiredness, lockpicking would always take 9 hours? I think it's ridiculous if an invisible amount of damage or a normal amount of tiredness can cause such a significant difference so the duration of lockpicking should rather be changed to something like 7 and half hours.
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- SumBum
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Re: Fixes to stomach
No... I've another char who can still get 12.5% progress on each tick of lockpicking. I went ahead and ate another 10g of grapes with the char that was having problems and now the lockpicking progress is at 24.9% so I think I got all the damage cured. Still, that's a very insignificant amount of damage for it to cause another hour of work. Don't get me wrong, I like the new stomach capacity but I honestly thought that char was fully healed and was blaming the "shortage" of work on other chars that were tired. Now that it's working on a lockpicking project alone, I see that it was (partially) my char's fault for the shortage.
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Re: Fixes to stomach
SekoETC wrote:... should rather be changed to something like 7 and half hours.
There are no half hours when it comes to projects. I don't know what kind of impact a change like that could have on the game.
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Re: Fixes to stomach
I think she means half hours as the base of the calculation. We can easily set a project duration to 7.5 hours, but the project would of course still take eight hourly ticks to complete. The point is that a slightly tired or wounded character would also be finished in eight ticks, since his personal project duration would become 7.6 hours instead of 8.1 (which would require the additional tick).
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Re: Fixes to stomach
The original suggested changes has been fixed, and are now live. Please report anything that doesn't work as intended. Any off topic suggestions from this thread that are still valid should be suggested anew in the suggestion thread. Thanks!
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Re: Fixes to stomach
34**-*.**: You vomit.
This made me laugh out loud at my computer!!!!

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- SumBum
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Re: Fixes to stomach
Thank you sooo much for putting in the amount needed to fully heal!
The vomiting thing is funny and I've seen it put to a few good uses already.
The vomiting thing is funny and I've seen it put to a few good uses already.

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Re: Fixes to stomach
EchoMan wrote:The original suggested changes has been fixed, and are now live. Please report anything that doesn't work as intended. Any off topic suggestions from this thread that are still valid should be suggested anew in the suggestion thread. Thanks!
What a drag.... I just "vomited" since I had no idea how this stomach thing works IG -- it's a new feature since I last played. I thought it was like any storage area, so I just lost, apparently, a kilo of cooked foods that I actually needed, as I'm traveling slowly in a remote location.
Thanks!
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- SekoETC
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Re: Fixes to stomach
I think I might know which character this was. If you think about it realistically, you can't just take food out of your stomach irl and eat it again later, so I don't see why it should be possible in Cantr. If you think it would make more sense that "empty stomach" was renamed "vomit" that can be done. There could also be a confirmation page added.
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- saztronic
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Re: Fixes to stomach
SekoETC wrote:I think I might know which character this was. If you think about it realistically, you can't just take food out of your stomach irl and eat it again later, so I don't see why it should be possible in Cantr. If you think it would make more sense that "empty stomach" was renamed "vomit" that can be done. There could also be a confirmation page added.
I get the logic (retroactively), I just think that as you suggest, perhaps the implications of the mechanics ought to be clearer in game. "Empty Stomach" does not automatically imply "lose everything you have in there with no chance of reclaiming or replacing it," if you've never tried it before.
I've been playing again for a couple RL months now and never seen anyone vomit or talk about it, so it's not like it's something you could learn easily IG I think. There's also nothing about it on the wiki. I had to search for this 3-year-old forum thread to figure out what had happened.
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