Dwarf Fortress
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Dwarf Fortress
I was wondering how many people here play, and if anyone would be interested in a Cantr Successions game?
And if you haven't played yet, what's keeping ya?
http://www.bay12games.com/dwarves/
And if you haven't played yet, what's keeping ya?
http://www.bay12games.com/dwarves/
- Dudel
- Posts: 3302
- Joined: Wed Oct 01, 2008 5:21 am
Can't really get into it, takes a little long to start.
Not talking the mechanics I'm talking ACTUAL GAME PLAY IS TOO DAMN SLOW.
Not a bad game and if I'm not paying attention gets.. odd and I've not gotten to far even with the tutorial. The learning curve is too big even with excessive help from the tutorial and other players.
But again, I do have it and play once and awhile.
Not talking the mechanics I'm talking ACTUAL GAME PLAY IS TOO DAMN SLOW.
Not a bad game and if I'm not paying attention gets.. odd and I've not gotten to far even with the tutorial. The learning curve is too big even with excessive help from the tutorial and other players.
But again, I do have it and play once and awhile.
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- BZR
- Posts: 1483
- Joined: Wed Aug 02, 2006 5:44 pm
- Location: Poland
This game rocks. I'm currently not playing, I'm waiting for next version. Squads, unending atacks etc.
It really can take a while to get into, I took me few days, but I'm a rogue-like oldguard. People unused to ASCII tileset might get little confused.
Just avoid making fortresses 100+, as they can really overheat your cpu.
edit: belive me, there is nothing funnier than constructing an arena, covered with glass for your dwarves to watch, where goblins fight against your dogs and bears, bought from elven. Or a battle: 10 goblins against one dwarven champion. Lots of cleaning afterwards, so it's good to have a magma pipe to clear it effortlessly
It really can take a while to get into, I took me few days, but I'm a rogue-like oldguard. People unused to ASCII tileset might get little confused.
Just avoid making fortresses 100+, as they can really overheat your cpu.
edit: belive me, there is nothing funnier than constructing an arena, covered with glass for your dwarves to watch, where goblins fight against your dogs and bears, bought from elven. Or a battle: 10 goblins against one dwarven champion. Lots of cleaning afterwards, so it's good to have a magma pipe to clear it effortlessly
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- *Wiro
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- BZR
- Posts: 1483
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- Location: Poland
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I would say to start now-ish, but I've just been reading the Dev page and I'm REALLY liking whats there.
So yeah, lets wait for this one.
toadyone wrote:06/15/2009: The "stay indoors" order has been removed from the game. It has been replaced with three pre-defined-and-changeable and as many custom alert states as you like. Alert states determine which schedule a squad uses and also have a few parameters defining how civilians behave as well. This means you should be able to make a alert called "Underground Attack" that makes squads carry out whatever plan you have regarding plugging up an invasion of ratmen from an underground layer while the civilians meanwhile cancel their jobs and run up to the highest meeting hall you have, while your alert called "External Siege" might see the civilians run down to your lowest meeting hall while the squads run over to the towers and gates... or just wait for the traps to do their job. That's a later adjustment.
06/14/2009: I was interviewed by one of our forum-goers, Languidiir, and his co-host, A Madman, for the podcast he's started up on the MS Paint Adventures forum. You can grab it from our site here. It is 60MB and four hours of gabbing about DF past, present and future, basically.
Kill orders can be given to your selection of squads and individual units either associated to the critters at the cursor (you can pick among them if there is more than one there), or the critters within a rectangle, or the critters you select from a list, or all of the critters associated to squads at the cursor. Testing hasn't been thorough, so this might change, but right now your dwarves will preferentially target those critters for whom they have kill orders, and they'll seek out their locations if they don't have a target.
Kill orders can be given regarding any creature not directly under your fort's control, though as to why on earth you'd want to kill the elven dignitaries, well, I just have no idea.
So yeah, lets wait for this one.
- CantrFreak
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- Yaddy1
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- TheSupernatural
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- Yaddy1
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