Reporting Sabotage/Building Messages
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- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Participants:
Initiator: thief (2738-5)
Progress: 0.0 percent
Days required: 80
Project type: Manual
Materials: hematite (1 grams used of 60000 grams needed)
Objects:
Tools: hammer
Quantity: 42000
Location: Olipifirovash West (Jahkan) - [Raker]
This man might also be a suicidal newspawn, I'm not sure about that.
Initiator: thief (2738-5)
Progress: 0.0 percent
Days required: 80
Project type: Manual
Materials: hematite (1 grams used of 60000 grams needed)
Objects:
Tools: hammer
Quantity: 42000
Location: Olipifirovash West (Jahkan) - [Raker]
This man might also be a suicidal newspawn, I'm not sure about that.
Read about my characters by following this link.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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- EchoMan2
- Posts: 23
- Joined: Sun Oct 04, 2009 12:33 pm
- Location: Stockholm, Sweden
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
-
- Posts: 388
- Joined: Fri Dec 18, 2009 8:10 am
oooooooh....I didn't know this was such a problem....I thought it was just plain interesting. Annoying if you're trying to build up a town, but interesting.
There are lots of buildings that were started just for the sake of leaving a message....I think it's kind of fun....
Here come the yells...*braces herself*
(And NO...I have never done it and never intend to. I just like finding hidden messages...)
There are lots of buildings that were started just for the sake of leaving a message....I think it's kind of fun....
Here come the yells...*braces herself*
(And NO...I have never done it and never intend to. I just like finding hidden messages...)
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
EchoMan wrote:Inside "Huset Som Gudarna Glömde" and "Steninge Slott" in the location "Dimmornas Dal" there is a p.o'd captive who have started tons of impossible projects, mass-copying notes and pulled them outside and so on.
Also, most machinery outside in "Dimmornas Dal" have been messed up with gigantic projects. Someone need to talk to this player, who is currently in a boat named "Faesfo Explorer - I". It would be appreciated if the projects could be removed too.
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
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Deleting projects is easy but if you want the wasted resources back, that requires more work. It's a shame players starting junk projects can't be made to do community service since it can honestly take over an hour to calculate how many grams to return since the db says how much more is needed rather than how much was already added.
Not-so-sad panda
- Doug R.
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- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
SekoETC wrote:Deleting projects is easy but if you want the wasted resources back, that requires more work. It's a shame players starting junk projects can't be made to do community service since it can honestly take over an hour to calculate how many grams to return since the db says how much more is needed rather than how much was already added.
My char is currently not in place, but for the rice harvester and the smokers outside, don't worry about the resources, just delete the projects.
As for the indoors machinery, delete the projects and never mind the resources unless there is something "valuable" involved. I haven't seen these projects myself, another player told me, but I think most of them just have 1 grams of something added to them? If that is easy to spot, just delete those projects.
As for the notes I guess those could be cleaned up in game, it will be a nuciance though
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
EchoMan wrote:SekoETC wrote:Deleting projects is easy but if you want the wasted resources back, that requires more work. It's a shame players starting junk projects can't be made to do community service since it can honestly take over an hour to calculate how many grams to return since the db says how much more is needed rather than how much was already added.
My char is currently not in place, but for the rice harvester and the smokers outside, don't worry about the resources, just delete the projects.
As for the indoors machinery, delete the projects and never mind the resources unless there is something "valuable" involved. I haven't seen these projects myself, another player told me, but I think most of them just have 1 grams of something added to them? If that is easy to spot, just delete those projects.
As for the notes I guess those could be cleaned up in game, it will be a nuciance though
It's as simple as this really :
Inside Steninge Slott, any project that isn't started by any of the people in there at the moment should be removed.
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- Location: Stockholm, Sweden
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Okay, I've deleted the projects but it pisses me off to see shit like this. Something must be done to either prevent people from starting so many projects in a day or allowing others to take resources from those projects and cancel them. Also make it possible for prisoners to damage machinery without having to start sabotage projects.
Not-so-sad panda
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