Opting out of attracting spawns

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Opting out (manual/automatic)?

Yes to both
63
63%
Yes to manual, no to automatic
19
19%
No to manual, yes to automatic
6
6%
No to the whole thing
9
9%
Undecided
3
3%
 
Total votes: 100
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Chris
Posts: 822
Joined: Sat May 05, 2007 1:03 pm

Re: Opting out of attracting spawns

Postby Chris » Fri Oct 09, 2015 5:32 pm

Many voices here sound anti-big-town. I disagree. Cantr has a shrinking population in a huge world. If you spawn in a big town, it's easy to walk to a small or empty town, even on one of the main islands. If you spawn in the middle of nowhere, getting to a population center could be very difficult.

However interesting your small town may be right this second, it probably won't be a year from now. Few characters live past thirty. Towns need new blood, and splitting that over a thousand little towns is suicide for Cantr.
hyrle
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Skype: hyrle76
Location: Utah, United States

Re: Opting out of attracting spawns

Postby hyrle » Fri Oct 09, 2015 7:19 pm

I'm not anti-big town... I just think it would be fun for Cantr vets to be able to spawn a wilderness character that literally ends up having to experience the primitive part of this game. To have to play Cantr as a survival game in a way.
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prometheus
Posts: 222
Joined: Tue Aug 11, 2015 11:16 pm

Re: Opting out of attracting spawns

Postby prometheus » Sat Oct 10, 2015 2:57 am

Neither of you are very clear (at least to me) on where you stand on the issue.
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Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Re: Opting out of attracting spawns

Postby Marian » Sat Oct 10, 2015 3:06 am

Chris wrote:However interesting your small town may be right this second, it probably won't be a year from now. Few characters live past thirty. Towns need new blood, and splitting that over a thousand little towns is suicide for Cantr.


Every time I see somebody going off alone to 'start their own town' I just have to roll my eyes a little, because of exactly this.

And when they put down a law note it's just adorable.
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HFrance
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Re: Opting out of attracting spawns

Postby HFrance » Sun Dec 27, 2015 2:39 am

Yes to both. Anything to save Cantr II, urgently.
Cantr II is a social simulator. What is not working is due a problem in the society.
Cantr is like Vegas - what happens in the game should be in the game.
"It's a virtual world, not a theme park!" (Richard Bartle)
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Money
Posts: 906
Joined: Fri Feb 15, 2008 1:05 pm

Re: Opting out of attracting spawns

Postby Money » Tue Feb 02, 2016 6:26 am

Supporting both though I think the automatic is more important. Activity should be rewarded, activity is what new players should see and the automatic would accomplish both.
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Jos Elkink
GAB Chair / Programming
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Re: Opting out of attracting spawns

Postby Jos Elkink » Thu Mar 17, 2016 7:53 pm

Great ideas. Moved to accepted suggestions.
altoids
Posts: 20
Joined: Wed Sep 23, 2015 2:08 am

Re: Opting out of attracting spawns

Postby altoids » Thu Apr 07, 2016 12:36 pm

How would this work? Would there be a simple option for it, or is there an item that you use that disables it for some time? It could be a good use for all the rubber that's just laying around.
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Greek
Programming Dept. Member/Translator-Polish
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Re: Opting out of attracting spawns

Postby Greek » Wed May 11, 2016 8:50 pm

It's an OOC thing, so why should IC item affect that?
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’

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