Road Signs

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Should towns be able to make road signs?

Yes
28
78%
No
3
8%
Undecided
5
14%
 
Total votes: 36
ManyVoices
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Road Signs

Postby ManyVoices » Thu Jan 30, 2014 5:15 pm

I have a terrible memory, so I hate having to look at maps, even the good ones like the Bauer Atlas, then have to come back to the location and match the right road with the right name on the map. It's horribly taxing, and it hurts my brain.

What if towns could build road signs that would automatically fill in that very annoying "unnamed location" spot on the Location Page. We have street signs in reality. They could make only one sign per road so it fills in the default location as opposed to just seeing "unnamed location". They could even make up false ones like "Road to Hell" (as long as we can tag them properly). That would also help when towns change there names, the connecting town could have a task of changing the road sign (much like a building or vehicle). If a town didn't build a road sign, it can be left with the every annoying "unnamed location".

Oh, I guess the signs could be made completely out of wood, iron, or steel, or any other material that makes a good sign.

This would please so many of my characters. They would smile more and everything!
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Bmot
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Re: Road Signs

Postby Bmot » Thu Jan 30, 2014 6:45 pm

Yes, but, I would make it a landmark-like object that says something like:

"a road sign pointing at <location a> (direction) saying "the town down the road" "

This would probably be easier to program as well, I'd think.

It could or couldn't show the direction in the little text.
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Marian
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Re: Road Signs

Postby Marian » Thu Jan 30, 2014 7:05 pm

I like it. I'm not sure how it works from a programming standpoint, but shouldn't it be almost the same as attaching a sign to a vehicle or building?

Though of course if all ways of modifying dynamic text work exactly the same, I vote we be able to attach visible nametags to people too. :P
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Greek
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Re: Road Signs

Postby Greek » Thu Jan 30, 2014 7:27 pm

Marian wrote:I like it. I'm not sure how it works from a programming standpoint, but shouldn't it be almost the same as attaching a sign to a vehicle or building?

It'd require completely different mechanics.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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Bmot
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Re: Road Signs

Postby Bmot » Thu Jan 30, 2014 7:30 pm

Greek wrote:
Marian wrote:I like it. I'm not sure how it works from a programming standpoint, but shouldn't it be almost the same as attaching a sign to a vehicle or building?

It'd require completely different mechanics.


So, which of the two ways to make roadsigns is easier to program?
Genie wrote:Liking Cantr is a bit like liking cats. Sometimes you enjoy it and you have good time together, sometimes it hurts you, annoys you very much or sleeps all the day, you still keep a bond with it.
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Bmot
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Re: Road Signs

Postby Bmot » Thu Jan 30, 2014 7:33 pm

Heh, slightly off topic, but I just realized that the "landmark" is already translated for Dutch chars, to the word for "road sign" :lol:
Genie wrote:Liking Cantr is a bit like liking cats. Sometimes you enjoy it and you have good time together, sometimes it hurts you, annoys you very much or sleeps all the day, you still keep a bond with it.
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Greek
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Re: Road Signs

Postby Greek » Thu Jan 30, 2014 7:37 pm

Probably adding a static description for a road would be the easiest.
Changes with dynamic naming are bad idea. Making sign an object with location mentioned in the name would require global changes to [make it] work with translations. Also seeing them on objects page may not be as convenient as a text just next to road on location page, but it's not a technical issue.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
Andu
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Re: Road Signs

Postby Andu » Sun May 11, 2014 4:47 pm

I'm all for the idea if they are destroyable or the description are modifiable after creation.
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hyrle
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Re: Road Signs

Postby hyrle » Mon May 12, 2014 12:44 am

I am all for it as well. One of my main frustrations of the moment with Cantr in general is the inability to modify or destroy landmarks. I have one town where the previous residents setup a stone landmark that is rather rude and every time I see it, I wish my character could smash it with his sledgehammer. :D

I selected undecided because I think landmarks would serve the purpose, so long as they are destroyable or modifyable.

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