Chroma Key wrote:I have changed my vote. This is a very good idea.
I have a question, though. Currently, we are able to attack someone at full strength even if you are 100% tired. Now, I can just see a char of mine devoting a year of his time to spar with himself to maximise his skill in fighting. Attack himself 7 times in an hour (using up all his strength), rest an hour, get his tiredness below 100%, attack again and rest again, and so on and so forth. Now, the damage he may or not be able to cause is not the issue here. However, this seems to allow him a hell lot of an advantage at the expense of his tiredness (and the natural consequences such as being unable to work effectively, etc). From what I understand, it is the strength of the attack that allows you to maximise your skill (and strength) - the harder the attack, the higher the skill points added to your existing points. I am not sure if the constant tiredness is a good trade off for chars emerging as msta expert fighters after a year's (insert another number depending on how low/high their skill already is) incapacity. I don't really have a stand on this point, what do people think?
Personal note: 70% of my chars are msta. 60% are expert fighters and 40% are msta expert fighters. I would not really need to undertake the above practise extensively myself.
Edit: I've just seen the solution offered to that by JSWill. If you prevent self attack "resetting the timer", doesn't that totally take the option of sparring with yourself out of the equation? I would not like that. Would it be able to be limited in another way?
Doug said something about sparring earlier, I don't thing that would be a problem
![Wink ;)](./images/smilies/icon_wink.gif)
Doug R. wrote:I disagree with disabling this for suicide. It's one of the reasons I like it. Remember, tiredness still applies! You're not going to be able to kill yourself in a day, because you'll be too tired -and- hurt to do it! Same for sparring. There's little benefit to sparring when more than 45% tired. I've seen the formula.
I agree with preventing 100% tiredness spam attacks, though.