viktor wrote:why not have 2 types of pyres, one being a floating pyre, basically one device a boat with a pire as a single project, with the same space as say a dinghy?
and a land pyre of similar design except stationary and on land.
though i would consider having EVERYTHING in the pyre to be destroyed when it is burned, bodies, items, resources, all notes, suicidal/executed people.
honestly if you can build a pyre drag a person on and light it logic says you could just as easily locked the person up and butchered them instead. of course this allows the person one attempt to break out of the thing, succeed or die. let it burn for 1 day or 1.5 days.
only the key holder can light it up? just an idea.
Making possible to use pyre as a way to get rid of alive chars is terrible idea. And you even want to make it possible to lock them inside and make them burn? Sounds sadistick and way to easy. Burning bodies, sure. Resources and items? Well, ok. Sleepers or enemies? No way.
To butcher locked person isnt always so easy. If it is good strong fighter, with good shield, and good healing food. And say, someone saw draging and went for help to other location. Instand of game of waiting for help as long as possible, or breaking out day after day surviving enemy attacks it woud be "oh, I am locked and burning, bye".
"Logic" have nothing to do with cantr and fighting system. Using logic, you shoud be able to drag someone from ship to the sea and swim away.
Każdy ma swój punkt widzenia, ale nie każdy z niego coś widzi.