Doug R. wrote:What, exactly are we accepting? Whomever accepts this, please provide a synopsis.
Umm... something that results in decreased travel time or distance?
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Doug R. wrote:What, exactly are we accepting? Whomever accepts this, please provide a synopsis.
Black Canyon wrote:Doug R. wrote:What, exactly are we accepting? Whomever accepts this, please provide a synopsis.
Umm... something that results in decreased travel time or distance?
Doug R. wrote:Black Canyon wrote:Doug R. wrote:What, exactly are we accepting? Whomever accepts this, please provide a synopsis.
Umm... something that results in decreased travel time or distance?
Not good enough
This shouldn't be accepted until a specific mechanism is proposed and agreed upon. For the record, I didn't vote.
Greek wrote:Change _WALKING_SPEED from 10 to 30 and speed of small vehicles like skateboard or wooden cart proportionally to match it.
Black Canyon wrote:I have a hard time understanding the resistance to this, really.
I currently have characters walking, some riding bikes, and others riding motorized vehicles. The issue is the amount of time it takes to walk from point A to point B. It's too long.
I seriously doubt that increasing the walking speed would render bikes useless, since the advantage of bikes are many: carrying capacity, the ability to repair or work on projects while traveling, and the protection factor against dragging. However, if there is concern then bump up bikes a bit. I agree that motorized vehicles are fine.
Henkie wrote:I do think consistency is crucial.... Double one speed, double them all, the balances atm are good imo. A car goes about 20 times as fast as a person, which is RL too.
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