Marian wrote:I know everyone has their pet theories for what's killing the game...I have my own but I guess I just don't have the clout or high enough ranting skill to stir up a big enough storm on the forums to force any changes through. But I don't get where anyone is getting the idea that walking time is suddenly the culprit for causing players to leave...walking speed hasn't changed since the game began.
I didn't stir up anything. I posted an in depth analysis about my thoughts and why I left (something thought people would appreciate. I guess I was wrong), people saw it, replied and it continued from there. I'm not trying to "force changes." I don't care if the game changes, it'll do it or gradually lose players until it has none left. I couldn't care less at this point. It's not "suddenly the culprit." People aren't *leaving* because of the long roads, you just aren't making gains cause of the roads.
Let me ask you this. What happens when a game *entirely* reliant upon the player base to continue starts to lose its base? When the base is gone, the game is finished. It starts with a gradual decline and then an ultimate tank. How do we stop this gradual decline? We bring in new players, how do we bring in new players? We don't run them off with game mechanics that completely contradict the entire idea of a role playing game of this fashion.
That's all I'm saying. I'm just trying to help, I wasn't even going to and honestly after reading this I wish I wouldn't have even bothered trying to help. I'm sorry for anyone who thinks I'm trying to force my ideas and I'm sorry to anyone who thinks I "caused this to force my ideas though." I don't care anymore, I have too many other games to bother with one full of people who seem to feel I'm intruding.
I retract all of my comments and concerns and I apologize for rocking the boat.