Desire-Based Spawning (DBS)

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Do you like the idea of guided spawning?

Yes - I like the proposal given
57
73%
Yes - I like the idea, but not so much the suggestions given
11
14%
I Might like the idea. I need to read more.
4
5%
No - sounds like a bad idea
5
6%
I don't give a crap
1
1%
 
Total votes: 78
Snake_byte
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Re: Configurable Spawning

Postby Snake_byte » Wed May 23, 2012 12:47 am

I change my vote to Pro.
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Rumaan
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Re: Configurable Spawning

Postby Rumaan » Wed May 23, 2012 3:45 am

I support the suggestion. But I also think that these options should be made available only to players of the biggest language groups to avoid too much dispersal of the smaller language groups.
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Ronja Rotschopf
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Re: Configurable Spawning

Postby Ronja Rotschopf » Wed May 23, 2012 5:22 am

I was assuming that no matter which options one selects there is still the basic requirement of 2 active characters of that language group. Is this correct?
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EchoMan
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Re: Configurable Spawning

Postby EchoMan » Wed May 23, 2012 5:39 am

I would like that rule to always be in effect. I remember when that was broken and chars spawned in the most weird places... not fun.
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Doug R.
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Re: Configurable Spawning

Postby Doug R. » Wed May 23, 2012 12:59 pm

Yes, that rule would be in effect still.
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Auryn
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Re: Configurable Spawning

Postby Auryn » Thu May 24, 2012 3:46 pm

I am in complete support of this idea.

Parameters I would like to see: number of buildings, number of projects (active or otherwise?), numbers of characters above twenty years.
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guilletierno
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Re: Configurable Spawning

Postby guilletierno » Sun May 27, 2012 11:10 am

i want this on Parameters

-In a town with more/less than X characters for other/specific language group.
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y en una raíz se queda,
y sube por una camino que se llama enredadera,
parra, parrón, vid, mil hojas, verde sombra o como quieras.
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Doug R.
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Re: Configurable Spawning

Postby Doug R. » Tue May 29, 2012 2:07 am

Moving to accepted.
Hamsters is nice. ~Kaylee, Firefly
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Ronja Rotschopf
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Re: Configurable Spawning

Postby Ronja Rotschopf » Tue May 29, 2012 9:14 pm

Rumaan wrote:I support the suggestion. But I also think that these options should be made available only to players of the biggest language groups to avoid too much dispersal of the smaller language groups.

A strong no to that one. Why? Let's assume a small language group has 4 possible spawn locations. In all 4 there are already characters of a player who wants to create a fifth character in that language. Then the player should have the choice to say, no not there where I already have a leader and cooperation is unavoidable, better in one of the other three locations. Another (realistic) example: one of the locations is far away from the mother island of the language group. Players should have the choice to say: no, not there, the character shall spawn on the mother island.
This means spawning options can get used or abused for getting closer together or more widely spread. There is no reason to discriminate small language groups. (I think it can get safely assumed that getting too dispersed is absolutely not in the interest of small language groups)
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Vega
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Re: Configurable Spawning

Postby Vega » Tue May 29, 2012 11:19 pm

What about a "not in a city where I've spawned before"?
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Doug R.
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Re: Configurable Spawning

Postby Doug R. » Wed May 30, 2012 1:36 pm

Ronja Rotschopf wrote:[There is no reason to discriminate small language groups. (I think it can get safely assumed that getting too dispersed is absolutely not in the interest of small language groups)

Since when do people act in the best interests of their group over their immediate whim?
Hamsters is nice. ~Kaylee, Firefly
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Ronja Rotschopf
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Re: Configurable Spawning

Postby Ronja Rotschopf » Wed May 30, 2012 3:25 pm

The whim-problematic is valid for all language groups. And players from small language groups who once spawned a character in a location where they were either not able to play them due to too many other own characters there or far away from a society of their own group, around them only characters of a foreign language group who in the best case ignore them, won't choose something like that again if it is avoidable.

If you are going to implement the suggestion only for some of the language groups I change my vote to no
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Misato
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Re: Configurable Spawning

Postby Misato » Thu May 31, 2012 8:01 pm

I support the original idea. When should we look forward to this being implemented? :)
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Doug R.
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Re: Configurable Spawning

Postby Doug R. » Thu May 31, 2012 10:32 pm

Whenever someone gets around to it. ;)
Hamsters is nice. ~Kaylee, Firefly
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Doug R.
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Desire-Based Spawning (DBS)

Postby Doug R. » Wed Sep 19, 2012 11:33 pm

1) Enable characters to increase the odds of attracting newspawns to their location.
2) Enable characters to eliminate themselves from the spawn-parent pool entirely. (i.e., they aren't counted when considering town populations for spawning).

I don't care how.
Hamsters is nice. ~Kaylee, Firefly

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