Cigars
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Cigars
I heard someone in KF bring something up last night, I liked the idea. I think this has been brought up before, but this is a very simplified and probably not as difficult to code version... except the timing of the Cigar being done... or you could just have it lit into infinity until the char puts it out.
Cigars.
Make it simple and easy at first, just farm Tobacco and have make a cigar say... in .25 a day or something short. Basically all that you would need to do is add tabacco as a resource and put make cigar in the tool menu. All that would happen is a character could light a cigar and smoke it. It would eventually run out... The only thing the other characters would see is *character lights cigar* *characters cigar is spent* or something along those lines, the rest could be RPed.
Again, this would be more for RP than anything else.
Cigars.
Make it simple and easy at first, just farm Tobacco and have make a cigar say... in .25 a day or something short. Basically all that you would need to do is add tabacco as a resource and put make cigar in the tool menu. All that would happen is a character could light a cigar and smoke it. It would eventually run out... The only thing the other characters would see is *character lights cigar* *characters cigar is spent* or something along those lines, the rest could be RPed.
Again, this would be more for RP than anything else.
- 1959 Apache
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- g1asswa1ker
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Wow interesting I was thinking the samething as I read throu this thread. Ya know and people would still use them just like IRL
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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- new.vogue.nightmare
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- Psycho Pixie
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May i point out that in order to have cigars we first need to convince the PD to add tobacco to the game.
PsPi
PsPi
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
- nitefyre
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...YES and after the introduction of tobaco, you should make skunk plants on the foriegn islands and that would start a whole drug import business. Then we could maybe get major vilain characters, organised crime. It would introduce a whole new excitement to the game. And ofcourse you cant stop at weed, you need opium plants and all sorts of other stuff. who knows maybe if they introduce this well be seeing slavery come into the game. Slave raids all over the place and the business of importing and exporting slaves. and ofcourse for that you ill need some sort of chains or lock up device to stop your slavers getting away and maybe a slave whip to keep em working.
..ok i got carried away, sorry.
..ok i got carried away, sorry.
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