Garage
Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department
- Dudel
- Posts: 3302
- Joined: Wed Oct 01, 2008 5:21 am
I remember people suggesting something about putting vehicles on boats but buildings is a new one to me.
I see no reason for falter or addition, though. I mean the "It'd be cool" isn't really adding to a suggestion.
OH but I think it would be nice to clean up some of the building page clutter in some manner. I guess hiding vehicles is the next best thing to outright destroying them.
I'm curious, on a mechanical level, if this would even work. Simply because of how building locations and "locations" are done within the code, etc.
I see no reason for falter or addition, though. I mean the "It'd be cool" isn't really adding to a suggestion.
OH but I think it would be nice to clean up some of the building page clutter in some manner. I guess hiding vehicles is the next best thing to outright destroying them.
I'm curious, on a mechanical level, if this would even work. Simply because of how building locations and "locations" are done within the code, etc.
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
One far day into the future.... when vehicle detoration would be implemented then a garage could be benefetical for its lifetime without the need of maintenance.
Other than that given how often we argues about building/vehicle detoration ... I consider stargates in the game to appear just as likely, or back buttons.
Other than that given how often we argues about building/vehicle detoration ... I consider stargates in the game to appear just as likely, or back buttons.
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
- DylPickle
- Posts: 1219
- Joined: Sun Aug 15, 2004 6:01 pm
- Location: Canada
I'll be that guy.....
http://forum.cantr.org/viewtopic.php?t=5518
From the Accepted Suggestions forum.
http://forum.cantr.org/viewtopic.php?t=5518
From the Accepted Suggestions forum.
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
-
- Posts: 301
- Joined: Wed Oct 22, 2008 10:51 pm
Re: Indoor parking or garages
only adding:
this would be great with the suggestion about the "connections" between different buildings.
this would be great with the suggestion about the "connections" between different buildings.
- viktor
- Posts: 938
- Joined: Sat Apr 03, 2004 8:36 pm
- Location: winnipeg, manitoba, canada
Re: Garages and Sea Transport
new ship type
Carrier
Construction
Time 50 days
Materials 100000 grams of wood
10000 grams of iron
14000 grams of steel
5000 aluminum
Tools hammer or stone hammer
Capacity
Passengers 40 (minimum)
Vehicles 10
Total weight 5000000 grams (minimum)
Cabins and holds
2 large cargo holds
carrier command tower
large ship cabin
2 medium ship cabins
Masts and sails mainmast
gaff mainsail
jib
foremast
2 staysails
topsail
Movement
Travels on seas
Base speed 30(if 2 sail sets allowed)-40(if only 1 sail set allowed)
Weight effect 250000
Docking
Docks to
carrier
coaster harbour (with 'carrier bay' extension)
Docked to by
darter
dinghy
longboat
sloop
skimmer
soarer
raker
galleon
some things that are not usually buildable on ships can be built on carriers.
===================================================
carrier command tower
time: 15 days
materials:
15000 wood
2000 iron
3000 steel
tools: hammer
capacity:
people: 10
weight: 1000000 grams
some items that usually can only be built in land buildings can also be built here
======================================================
carrier bay
time: 15 days
materials:
16000 stone
8000 wood
1000 iron
tools: trowel
capacity:
people: 25
vehicles: 10
weight: 2500000 grams
either as a room only buildable in a harbour and only one per harbour. vehicles can enter from town, and docked carriers, people can enter from town, docked carriers or the harbour,
or it can be just an upgrade to the harbour giving it the vehicle moving abilities and carrier dockability.
===================================================
and don't think that nobody would go through all that trouble to build it cuz yes there are some who will
Carrier
Construction
Time 50 days
Materials 100000 grams of wood
10000 grams of iron
14000 grams of steel
5000 aluminum
Tools hammer or stone hammer
Capacity
Passengers 40 (minimum)
Vehicles 10
Total weight 5000000 grams (minimum)
Cabins and holds
2 large cargo holds
carrier command tower
large ship cabin
2 medium ship cabins
Masts and sails mainmast
gaff mainsail
jib
foremast
2 staysails
topsail
Movement
Travels on seas
Base speed 30(if 2 sail sets allowed)-40(if only 1 sail set allowed)
Weight effect 250000
Docking
Docks to
carrier
coaster harbour (with 'carrier bay' extension)
Docked to by
darter
dinghy
longboat
sloop
skimmer
soarer
raker
galleon
some things that are not usually buildable on ships can be built on carriers.
===================================================
carrier command tower
time: 15 days
materials:
15000 wood
2000 iron
3000 steel
tools: hammer
capacity:
people: 10
weight: 1000000 grams
some items that usually can only be built in land buildings can also be built here
======================================================
carrier bay
time: 15 days
materials:
16000 stone
8000 wood
1000 iron
tools: trowel
capacity:
people: 25
vehicles: 10
weight: 2500000 grams
either as a room only buildable in a harbour and only one per harbour. vehicles can enter from town, and docked carriers, people can enter from town, docked carriers or the harbour,
or it can be just an upgrade to the harbour giving it the vehicle moving abilities and carrier dockability.
===================================================
and don't think that nobody would go through all that trouble to build it cuz yes there are some who will
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Garages and Sea Transport
Why double posting? I still don't like this moving city. I'd rather have simple ferrys for transporting X grams of vehicles and Y grams of other stuff, with 10 passengers. And slow. Connects to a buidling (vehicle ramp?) to let on/off vehicles, could dock to other locations too, to let passengers on/off.
-
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: Garages and Sea Transport
Any chance of the vehicles being transported by ships idea being implemented soon?
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Garages and Sea Transport
It's being discussed in detail in the development forums, so I guess it's not tht far away.
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