Make travellers on road visible
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Make travellers on road visible
I've searched and couldn't find anything...sorry if it's been done before, but i like some way to know when people are travelling on the road with you without having to check at times...maybe something as simple as you see a man in his twenties when the person would first show up on your people list. and when they are gone you no longer see a man in his twenties. ??? I wonder how many tmes I've travelled with someone right beside me and never knew it. or nearly got ran over by a car
- Doug R.
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- Leo Luncid
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So you're saying that you should see people you're traveling the same speed with, or you do you want something to notify you better when you have someone in particular traveling on the same road? I'm not sure what you're trying to mean.
And hasn't it been that characters can only see each other when one is within a certain limited range of the other (not a rhetorical question)? I know that may be the reason why this is suggested, but shouldn't this be kept for consistency?
And hasn't it been that characters can only see each other when one is within a certain limited range of the other (not a rhetorical question)? I know that may be the reason why this is suggested, but shouldn't this be kept for consistency?
- DylPickle
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Leo, what he is suggesting is that once another character comes within the range at which you can see him, you would get a message that would say something like "You spot a man in his twenties." Or something.
Basically it's so you, as a player, would actually notice when someone else is walking near you, or passing by you on the roads. That'd end the whole "My character is traveling and is therefore doomed to be boring" mentality.
Basically it's so you, as a player, would actually notice when someone else is walking near you, or passing by you on the roads. That'd end the whole "My character is traveling and is therefore doomed to be boring" mentality.
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- Chris
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I suspect that this suggestion would make a major contribution to lag if implemented. With fixed locations like town centers and buildings, entering and exiting are discrete events; you are either in the location or not. On the road, coming into view is an analog event: your view is X pixels, less than the length of the whole road. So for every person on the road, every time there is a travel tick, the Cantr program would have to keep track of who is in view, who has just come into view, and who has just gone out of view.
If you care about people on the road, it's easy enough just to hit the People page every time you log in to look at your traveling characters.
If you care about people on the road, it's easy enough just to hit the People page every time you log in to look at your traveling characters.
- Doug R.
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Chris wrote:If you care about people on the road, it's easy enough just to hit the People page every time you log in to look at your traveling characters.
I think the point of the suggestion is that it will generate an event that will make your character light up, giving you a reason to log-in when you normally wouldn't.
Hamsters is nice. ~Kaylee, Firefly
- Chris
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Doug R. wrote:Chris wrote:If you care about people on the road, it's easy enough just to hit the People page every time you log in to look at your traveling characters.
I think the point of the suggestion is that it will generate an event that will make your character light up, giving you a reason to log-in when you normally wouldn't.
I understand. I just don't think the cost would be worth it.
- UloDeTero
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Chris wrote:every time there is a travel tick, the Cantr program would have to keep track of who is in view, who has just come into view, and who has just gone out of view.
But doesn't it do this anyway, hence the always-up-to-date list under People...? Wouldn't this suggestion just require events to be generated using the same data?
- ceselb
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Positions are incremented, but who you see is not actually checked by the server during processing. It's done when you actually log in and check. Doing this after every tick for every char would put s ome load on the server. It might be an easy lookup though, I don't know.
Marol, how many people are traveling on roads on average? How many queries would this take?
Marol, how many people are traveling on roads on average? How many queries would this take?
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
- marol
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- ceselb
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