Drael wrote:-A. Sparring
Good riddance. Sparring and blocking attacks from people who arent able to speak is kinda lame. Pick someone who is awake, and spar ur heart out.
In addition ur mention of skill deficits is the opposite of what this system proposes - eventual changes to the combat skill arrangement so such skills are more widespread and variable. This will give combat life it doesnt have now. More RP, more combat variability, in person combat, like combat is supposed to be.
-B. Dragging
Draggin is totally nerfed. ATM its the core mechanic of warfare, along with hit and run. Super lame. Good riddance.
-C. Hit-and-Run, or, Guerrilla Warfare
Good riddance.
All your complaints are things everyone wants to get rid of from the old combat system. The only semi valid point was about travel/boat warfare, which should possibly be refined eventually so weird stuff doesnt happen.
Seeing as how I'm not the only one raising these points, Drael, its obvious that -no-, "everyone" does not want to get rid of them. You personally may want to get rid of them. Whether that is because you are nursing hurt feelings from dead characters, or because you find yourself unable to adequately prepare and respond to these tactics, is irrelevant.
-A. My point is about sparring with people in different timezones, not smacking sleepers. Subsequently, I made the point that the new queued combat system will lead to an avoidance of interaction with players not currently awake. You yourself supported this point, by stating I should "pick someone who is awake, and spar ur heart out". Again, this will lead to a division of global communities, who before coexisted quite comfortably in a sparring culture.
-B. Dragging is still a useful tool to move friends and innocents, not just ambush enemies. Personally, some of my characters have been able to move sleepers off of vehicles so they might be locked, move criminals into jails, and drag injured people to safety so that they actually survived the recent massacre. What, pray tell, is "super lame" about putting yourself in the line of fire to be attacked, by staying outside to pull injured people to safety? By that corollary, all firemen and soldiers should forget about trying to save lives. Have some of my characters been kidnapped before? Definitely. It can happen, if you're not careful. Have I been able to prevent other characters of mine from getting dragged? Certainly. Dragging is not the end-all, be-all that you are making it out to be.
-C. So you are stating that rather than using tactics and stealth, you would prefer the -only- combat option is to tank up as much as possible, load up with 10 kilos of healing food, and stand out in the open, duking it out? What happened to RP there? That would only lead to more battle-axe fests, not less. There would be no variety, aside from a player getting to badly-rp getting gashed across the leg. Great, so you ruin the possibility of newer players surviving an encounter with a band of thugs, by using the guerrilla tactics you despise, but at least they can gasp out their dying breath. Your idea of a fair fight may very well be to stand toe-to-toe like Rock'em Sock'em Robots, and that's cool. But what about the character that is roleplaying an archer? Suddenly they have to act ooc and forego their natural inclination to attack from a distance, moving to find cover after their shot.
-D. We are capable of fleeing combat already. And, as an added bonus, we aren't frozen in one spot while we are doing it. Freezing travel for combat is a horrible idea, for the scenario I already listed, as it gives attackers an exploit to kill an entire vehicle full of people, instead of just injuring one or two of them. I had a character survive the Dory massacre. He was able to move injured people to safety, and escape on the road. Had this travel-freezing been implemented, he would have been cut down. Travel-freezing only makes it -easier- for multiple attackers to queue extra attacks on a character, where he might have only had to face one blow, otherwise. I would prefer for this part of the new system to scrapped altogether, as it is way too easy to exploit.