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Old Vehicle, New Continent 
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Location: Gdansk, Poland
Post Re: Old Vehicle, New Continent
I like the idea of a crane which would be necessary to load ships with vehicles.

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Artur wrote:
ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka


Fri Jul 23, 2010 6:34 pm
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GAB/RD Chair/LD (German/Esperanto)
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Post Re: Old Vehicle, New Continent
A crane wouldn't make much sense for a bike or skateboard though and I also suspect that it could complicate proramming.

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Fri Jul 23, 2010 7:43 pm
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Post Re: Old Vehicle, New Continent
At least RL skateboard or bike, but somehow I don't see those having locks that'd prevent people who don't have a key from sitting/standing on them.

It's all Cantr. We can make the crane neccessary if we want to 8)

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Mon Jul 26, 2010 1:27 pm
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Post Re: Old Vehicle, New Continent
And if we want to, we could make it not necessary. I don't quite see your point. :wink:

Vehicle locks could by the way be removed from (new) skateboards if that's desired by the players.

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Mon Jul 26, 2010 1:52 pm
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Location: Gdansk, Poland
Post Re: Old Vehicle, New Continent
If there would be a code for loading vehicles on board, all we need to add is a check if the crane is in the location. If not - loading impossible. Sounds simple that way.

Another way crane could work - if we use dragging for loading - crane would add his strength to every vehicle dragging action.

It doesn't need to be called crane, it could also be a ramp. Or ramp would work for small vehicles like bikes and skateboards, and crane for cars etc.

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Artur wrote:
ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka


Mon Jul 26, 2010 5:24 pm
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