Making a lock to fit a key
Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department
-
- Posts: 11
- Joined: Sat Oct 21, 2006 3:21 pm
Making a lock to fit a key
Suggested in Melting down old keys, but never given a topic of its own.
So yes. If you have some random key, you might as well be able to make a lock fitting it, no? Then you can easily have multiple locks all fitting the same key, as well as being able to create a lock without requiring a new key. (The former, of course, is probably a more important reason than the latter.)
So yes. If you have some random key, you might as well be able to make a lock fitting it, no? Then you can easily have multiple locks all fitting the same key, as well as being able to create a lock without requiring a new key. (The former, of course, is probably a more important reason than the latter.)
- Liljum
- Posts: 410
- Joined: Thu Mar 02, 2006 3:26 pm
- Location: Sweden
- Sunni Daez
- Posts: 3637
- Joined: Sat Oct 16, 2004 1:33 pm
- Location: ~A blissful state of mind~
- wichita
- Administrator Emeritus
- Posts: 4427
- Joined: Mon Jan 17, 2005 6:46 pm
- Location: Suomessa!
-
- Posts: 38
- Joined: Sat Mar 11, 2006 4:32 pm
- T-shirt
- Posts: 493
- Joined: Wed Mar 30, 2005 6:25 pm
- Location: NL
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
CRB's. Some jerk would make a lock in the other side of an island to match a key their other character has so that the other character could travel across the world and gain access. But if it was made so that you can only make a lock to fit a key you are currently carrying, that would stop people from making locks their other characters could benefit from.
Also I assume the number is the id of the lock by which it's known in the database and that might not support double values. Then again, if there can be copies of keys then why not locks?
Also I assume the number is the id of the lock by which it's known in the database and that might not support double values. Then again, if there can be copies of keys then why not locks?
Not-so-sad panda
-
- Posts: 54
- Joined: Fri Mar 09, 2007 2:58 pm
- Location: Hats.
SekoETC wrote:CRB's. Some jerk would make a lock in the other side of an island to match a key their other character has so that the other character could travel across the world and gain access.
I can't see that there would be any point to be able to make a lock that fits into a key that you have never seen.
i.e. you start making the lock, and throw in a random key id no.
- the_antisocial_hermit
- Posts: 3695
- Joined: Thu Sep 23, 2004 4:04 pm
- Location: Hollow.
- Contact:
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Yömyssy, unless the lock was regular and would produce a key when it's completed, then you might want to make a lock that has a cool number like 31337. But if it comes without a key and you would have to have a corresponding key from the past to be able to lock/open it then making locks you don't have a key for would only be reasonable in two cases: 1, CRB as described above and 2, creating a lock without a known key that cannot be locked by anyone, effectively preventing someone else from putting their own lock on the place unless they first work long and hard to remove the original lock.
Not-so-sad panda
- NiKnight
- Posts: 791
- Joined: Thu Jun 23, 2005 8:32 pm
I like this suggestion too.
To prevent CRB's character should make locks only for keys which has in inventory.
And other suggestion: what do you think about change number of key? (for example you can do it with pile and smelting furnace). Of course you can change to new number if you have oryginal (destination) key. It will help with utilizing old keys.
To prevent CRB's character should make locks only for keys which has in inventory.
And other suggestion: what do you think about change number of key? (for example you can do it with pile and smelting furnace). Of course you can change to new number if you have oryginal (destination) key. It will help with utilizing old keys.
Ni Ni Ni Ni!
- the_antisocial_hermit
- Posts: 3695
- Joined: Thu Sep 23, 2004 4:04 pm
- Location: Hollow.
- Contact:
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
Return to “Likely Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest