Knocking

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toon
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Knocking

Postby toon » Sun Mar 25, 2012 2:07 pm

I would like to suggest that you can hear knocking throughout a building. It's annoying trying to get someone's attention, but they are two rooms back in a building. Would this be possible?
Cogliostro
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Re: Knocking

Postby Cogliostro » Sun Mar 25, 2012 2:21 pm

"No. Duplicate suggestion. The beauty is, I don't have to give a reason to poo-poo a suggestion. It's your job to sell it, not mine to explain why I don't like it. "
(c) Doug R.
viewtopic.php?f=34&t=23080

I had the same bright idea, toon. About lockbreaking attempts on those doors. They don't want it. Won't discuss why not, nor consider how it's essential for smooth gameplay, nor anything. It's akin to a dead end of made of stupid, piled sky-high.

Topic locked.
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psychowico
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Re: Knocking

Postby psychowico » Sun Mar 25, 2012 2:38 pm

Cogliostro wrote:They don't want it. Won't discuss why not, nor consider how it's essential for smooth gameplay, nor anything. It's akin to a dead end of made of stupid, piled sky-high.

Because that was discussed before if I understand Doug good. Why you don't find this on forum and read why, insted of have claims that people don't want speak again about this same things?
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

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Cogliostro
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Re: Knocking

Postby Cogliostro » Sun Mar 25, 2012 2:46 pm

Psy, it's because, as I later realized, when it was discussed before it was actually suggested by me. Years ago. You can look at that thread here, "Fair warning-Breaking ship locks" viewtopic.php?f=2&t=19987&start=0&hilit=Fair+warning

And there, if you have the patience to read, you can convince yourself that delusional moaning about "realism" + "it helps pirates" is sufficient to kill almost any good idea someone might bring to the table. Even if they bring it repeatedly over the span of YEARS!
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Henkie
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Re: Knocking

Postby Henkie » Sun Mar 25, 2012 2:49 pm

edited: please discuss on topic. Thanks. Ronja
Cogliostro
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Re: Knocking

Postby Cogliostro » Sun Mar 25, 2012 2:56 pm

edited: please discuss on topic. Thanks. Ronja
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Henkie
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Re: Knocking

Postby Henkie » Sun Mar 25, 2012 3:02 pm

edited: please discuss on topic. Thanks. Ronja
Cogliostro
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Re: Knocking

Postby Cogliostro » Sun Mar 25, 2012 3:08 pm

edited: please discuss on topic. Thanks. Ronja
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Henkie
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Re: Knocking

Postby Henkie » Sun Mar 25, 2012 3:12 pm

edited: please discuss on topic. Thanks. Ronja
Cogliostro
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Re: Knocking

Postby Cogliostro » Sun Mar 25, 2012 3:19 pm

edited: please discuss on topic. Thanks. Ronja
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Henkie
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Re: Knocking

Postby Henkie » Sun Mar 25, 2012 3:24 pm

edited: please discuss on topic. Thanks. Ronja
toon
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Re: Knocking

Postby toon » Tue Mar 27, 2012 3:28 pm

This is not lock breaking, though. This is knocking. When breaking a lock, you don't really want to be heard, so hearing it through out the building makes things a lot harder. Knocking is trying to get the attention of someone inside, therefore it would be good for both parties if knocking could be heard all the way through.
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SekoETC
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Re: Knocking

Postby SekoETC » Tue Mar 27, 2012 4:00 pm

But it doesn't make sense that knocking carries that far when no other sound does. The only reasonable suggestion would be a doorbell system that would be either electronic or connected through ropes and pulleys. Some Victorian houses had very elaborate systems of bells connected to cords in various parts of the house. And doorbells have been suggested earlier.
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Doug R.
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Re: Knocking

Postby Doug R. » Tue Mar 27, 2012 6:01 pm

Rejecting, on the premise that characters themselves, unaided, cannot carry sound through more than one room. See the doorbell thread for a solution: viewtopic.php?f=35&t=5159
Hamsters is nice. ~Kaylee, Firefly

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