Don't know if this is a new idea or not (Perhaps someone will know and share a link, if not)?
What about the chances (or selecting an option to create the chance) of a critical hit, in a combat situation?
For instance, if sparring... you wouldn't want to kill someone with a single, lucky blow, but it might add a little tension in those situations where good fighters are just seen wandering round hitting people, if they thought they could get killed off using a single blow.
Now... I'm no stupid, and realise, like a lot of things in game this may be open to abuse, but am sure here are ways around this?
Just thanking aloud really.
critical hit..?
Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department
-
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: critical hit..?
I don't think many people at all want the ability to one hit kill someone. No matter how strong, skilled, and lucky. While that would give experts a reason to be more peaceful, it would also give those annoying newspawns a chance to instantly kill an established important player and ruin a whole butt load of work over nothing at all.
- Ronja Rotschopf
- Posts: 3540
- Joined: Tue Jul 22, 2008 7:04 pm
- Location: Leipzig - Germany
- Contact:
Re: critical hit..?
viewtopic.php?f=2&t=17670
the forum search works well
and the suggestion is absolutely against the idea of a slow paced game
edited: another one, even if it is not exactly the same suggestion: viewtopic.php?f=2&t=8730
Cogliostro wrote:2. Critical hits. Make it so there is always a small chance that any blow will be deadly (2.5X-3X damage). Let the chance be ~1% at "awkward" combat skill and ~15% at the other "expert" skill extreme. The exact boost in damage should be calculated so that a "critical hit" by a character with a powerful weapon has the potential to kill the victim on the spot, doing above 100 points of damage. Note: if the character dies from such a hit, obviously any healing food they had will not be of help to them at all.
the forum search works well
and the suggestion is absolutely against the idea of a slow paced game
edited: another one, even if it is not exactly the same suggestion: viewtopic.php?f=2&t=8730
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: critical hit..?
I'm against that idea.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Henkie
- Posts: 1689
- Joined: Sun Oct 09, 2011 7:36 pm
Re: critical hit..?
Boeeeh. Rabble! Rabble Rabble!
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: critical hit..?
Same concept, but entirely different is knock-out blows. We could give small (currently useless) bludgeoning weapons the ability to score "knock out" hits on characters, rendering them into unconsciousness (same as near-death state).
We could also give smaller weapons of all types a greater chance to bypass a shield (as they can be concealed until the last second, giving less reaction time)
We could also give smaller weapons of all types a greater chance to bypass a shield (as they can be concealed until the last second, giving less reaction time)
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Re: critical hit..?
Oh, good ideas, Doug. That would encourage people to use something other than the highest damage dealing weapons and encourage more variety.
Not-so-sad panda
- Henkie
- Posts: 1689
- Joined: Sun Oct 09, 2011 7:36 pm
Re: critical hit..?
I've always wanted to suprise-attack an enemy with steel bakh-nakh's on a diplomatic peace-gathering. But the shield always stopped me
Re: critical hit..?
Okay... bad idea then...
On the slow-paced thing though... I think it is other abuses that make this an issue, rather than a change to game mechanics that would allow abuses indirectly. I am a proponent of Cantr being slow-paced, and have said so in the past.
On the slow-paced thing though... I think it is other abuses that make this an issue, rather than a change to game mechanics that would allow abuses indirectly. I am a proponent of Cantr being slow-paced, and have said so in the past.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: critical hit..?
Moving to rejected and locking. This is a duplicate suggestion. Please search the suggestion forums before posting new ideas. Thanks!
Return to “Rejected Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest