Combat - the Simple and Sweet version.
Moderators: Public Relations Department, Players Department, Game Mechanics (RD), Programming Department
- theguy
- Posts: 489
- Joined: Sun Sep 11, 2005 5:23 pm
Re: Combat - the Simple and Sweet version.
Yeah they take applicants anyone who wants to help is welcome to apply
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
Re: Combat - the Simple and Sweet version.
Well, I think our suggestions division is working pretty fine already. I usually read every new suggestion and make some kind of comment about its feasability or compatibility with current policies. I rarely move suggestions to rejected or accepted though, since that pretty much kills a discussion and its quite difficult to unreject/-accept a suggestion again.
Pretty in pink.
- Dudel
- Posts: 3302
- Joined: Wed Oct 01, 2008 5:21 am
Re: Combat - the Simple and Sweet version.
Thought the point of rejecting a suggestion WAS to kill it.
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
Re: Combat - the Simple and Sweet version.
Well, yes, that's why I usually don't do it.
If a suggestion is not good, we can discuss why that is the case and perhaps improve it to a point where it becomes a good suggestion. Putting a suggestion in the rejected bin right away discourages any effort to do that. And if the suggestion can't be improved the discussion dies naturally anyway.
If a suggestion is not good, we can discuss why that is the case and perhaps improve it to a point where it becomes a good suggestion. Putting a suggestion in the rejected bin right away discourages any effort to do that. And if the suggestion can't be improved the discussion dies naturally anyway.
Pretty in pink.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Combat - the Simple and Sweet version.
There are suggestions that have been discussed - and even Jos say it should be implemented - that still resides here rather than in Accepted Suggestions though.
- KVZ
- Players Dept. Member
- Posts: 5309
- Joined: Sun Sep 28, 2003 7:04 am
- Location: Vlotryan
- Contact:
Re: Combat - the Simple and Sweet version.
Cogliostro wrote:1. Hitting anyone causes the attacking character to not be able to move for 8 cantr hours. During this time they are vulnerable to dragging, return fire, etc. (*)
(*) if an attacking character is in a vehicle/ship, I think the entire vehicle should lose the ability to move for 8 hours, though other (presently non-attacking) characters inside the same vehicle can move to exit it or enter again.
I am against it in this form. If you would say 1-2 cantr hours then maybe I could support it.
Cogliostro wrote:This heavily disadvantages various vigilantes and evil character styles. So:
2. Add a chance of "critical hit" - when the normal damage output of a character is scaled way up, permitting a single hit with a powerful weapon to sometimes kill the defender in one hit. The chances are dependent on the relationship of skill and strength between the attacker and defender character. The more skilled and strong the attack, and the weaker the defender, the higher the chance that the victim will suffer a "critical" and possibly die, or be very damaged.
Again I not support critical hits, at least until there would be guns in game, which should be very hard to make, require new resources as gunpowder, ammo to shot again, and reloading time (1-2 cantr hours). Still chance to make critical hit should be relative low, about max 10-20% of more damage and about 10-15% chance to happen. Skill weight of guns should be higher than crosbows if implemented. Also guns should not be much more better in normal combat than crossbows.
Corruption born inside. I'm part of dark side / A.F.K. / We'll steal your dreams and control your minds
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
https://twitter.com/DukeKVZ / http://www.futurerp.net/pages/link.php?id=24880
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Re: Combat - the Simple and Sweet version.
Moving to rejected. Critical hits are counter to Cantr's slow-paced format, and making a character stuck in place for an entire day is lame (In my subjective opinion, but it doesn't matter anyway since the author insists points 1&2 are linked).
Hamsters is nice. ~Kaylee, Firefly
Return to “Rejected Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest