Remove water requirement from tea.
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Remove water requirement from tea.
Current requirements for tea are:
* 300 grams of dry tea
* 25 grams of wood (or another fuel for your oven)
* 450 grams of water
Due to gathering rates water is very scarce in Cantr. Just a little mental experiment, what is a more common resource in the real world - water or potatos? In the real world on which all of our intuitions are based, potable water is millions of times more common than potatos are. In Cantr we have artificially created the exact opposite situation, but in our project requirements we often continue treating water as if it was as abundant as it is in the real world. Tea is the prime example of that.
As has been observed, no one even trades it in Cantr, except to buy- saving every gram produced for themselves.
So, properly considering just how "golden" or iron-rich (tongue in cheek) water currently is in Cantr, I'd like us to consider dropping the half-a-kilo of water requirement for brewing simple tea.
For the sake of balance, consistency, and gameplay, this seems to be the right idea. Tea is a fairly luxurious item to produce even without it, requiring finding it, growing it, drying it, and then on top of it requiring working an oven to brew it. By comparison the amounts of tiredness energy it can restore (22g restores 1%, or 4.5% restored per 100g of tea) is not really that useful at the moment, because simple resting takes care of the same at much greater rates.
PS: someone with wiki-account-access might want to post those figures (gotten manually from the game) on there.
* 300 grams of dry tea
* 25 grams of wood (or another fuel for your oven)
* 450 grams of water
Due to gathering rates water is very scarce in Cantr. Just a little mental experiment, what is a more common resource in the real world - water or potatos? In the real world on which all of our intuitions are based, potable water is millions of times more common than potatos are. In Cantr we have artificially created the exact opposite situation, but in our project requirements we often continue treating water as if it was as abundant as it is in the real world. Tea is the prime example of that.
As has been observed, no one even trades it in Cantr, except to buy- saving every gram produced for themselves.
So, properly considering just how "golden" or iron-rich (tongue in cheek) water currently is in Cantr, I'd like us to consider dropping the half-a-kilo of water requirement for brewing simple tea.
For the sake of balance, consistency, and gameplay, this seems to be the right idea. Tea is a fairly luxurious item to produce even without it, requiring finding it, growing it, drying it, and then on top of it requiring working an oven to brew it. By comparison the amounts of tiredness energy it can restore (22g restores 1%, or 4.5% restored per 100g of tea) is not really that useful at the moment, because simple resting takes care of the same at much greater rates.
PS: someone with wiki-account-access might want to post those figures (gotten manually from the game) on there.
Last edited by Cogliostro on Fri Aug 21, 2009 10:25 pm, edited 1 time in total.
- *Wiro
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Disagreed. Pirate + tea + healing food = insta-win. I've done it myself.
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Cogliostro wrote:But a pirate + a bed is more fearsome than one with tea!
If that is not a pretty ridiculous arrangement to support, then I don't know what is.
lol no. Tea is instant. Beds are not. Tea can easily let you attack 30 people without getting tired at all.
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- *Wiro
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Not to mention the awesome part is this - you attack one person, everyone attacks you. You heal, drink tea, and attack the people who attacked you so they're hurt, and you quickly drag them away. Oh, and there's a lot more but I will keep it to myself since it's too IC to discuss too many battle techniques.
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