Cannons I think would be an excellent addition to Cantr. I checked to see if the idea were mentioned in previous posts and couldn't find it.
Basically I think a cannon should be able to be built inside of a town or inside of a fairly large boat. A cannon fired at a boat within viewing distance would be used to deter the boat from docking and forcing the boat to turn away.
Also cannons could be used by pirates to intimidate people to hide inside buildings or flee towns, or could be used by pirate hunters to chase pirates.
The cannon would require cannonballs to be used and would not have a high accuracy rating (30% or so?), but when it hit it would not damage the boat or buildings in a town but rather a person in the town/boat for 50 damage or so?
Shields naturally would not be able to defend against a cannonball.
Cannons for piracy/anti-piracy
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- Chris Johnson
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Sorry this has been suggested many many times before - This is moved to rejected suggestions as a duplicate. A little tip is to use the search function at the top of the page before suggesting something - you can further refine the search just to search in the suggestions forums - many things have been suggested before and a little time spent searching helps
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http://www.cantr.net/forum/viewtopic.php?t=2881
There are no cannon thread on there. I did my HW. You guys should do yours if you don't want people duplicate posting.
There are no cannon thread on there. I did my HW. You guys should do yours if you don't want people duplicate posting.
- Chris Johnson
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Using a search for "cannon".
Link: http://www.cantr.net/forum/viewtopic.ph ... &start=165
(Posted: Wed Jun 22, 2005 4:34 pm - found on the 12th page.)
Link: http://www.cantr.net/forum/viewtopic.ph ... ght=cannon
(Posted: Mon Aug 30, 2004 4:15 am - found on the 3rd page.)
And right below that:
(Posted: Mon Aug 30, 2004 6:55 pm - found on the 3rd page.)
Link: http://www.cantr.net/forum/viewtopic.ph ... ght=cannon
(Posted: Tue Nov 09, 2004 8:57 am - found on the 1st page.)
And right below that:
(Posted: Tue Nov 09, 2004 9:26 am - found on the 1st page.)
Link: http://www.cantr.net/forum/viewtopic.ph ... n&start=15
(Same link, page 2)
(Posted: Fri Feb 10, 2006 3:33 am - found on the 2nd page.)
Link: http://www.cantr.net/forum/viewtopic.ph ... ght=cannon
(Posted: Sat Feb 11, 2006 11:59 am - found on the 1st page.)
I could dig up a pile more from just that one search, sticking only to the searchresults that fall in the suggestions category.
But I think this about proves the point that you didn't do your HW.
Also, in that link posted to the topic with the starter lists, cannons could fit:
- pirate prevention.
- combat system (not technically, but those that think of cannons, think of weapons, think of combat).
- Individual Arrows/Ammunition (cannons, cannonballs...)
- Siege Weapons
- Visible Weapons
- Ammunition/Arrows
You looked at the list, but I bet you didn't click the linked numbers next to them.
That'd be as much effort as using the search function, which was suggested in the first place.
Point to ponder:
If someone suggests using the search function, or says something's been suggested before, look at their join date and at any of the department descriptions they might be in.
Unlike what some people might assume, those on forums who are around longer and hold some function, sometimes actually know what they're talking about.
Link: http://www.cantr.net/forum/viewtopic.ph ... &start=165
(Posted: Wed Jun 22, 2005 4:34 pm - found on the 12th page.)
Grandma Death wrote:Would it be possible to make boat to boat warfare more expansive i.e. cannon, gang palank, ram for use against small vessels also ropes for swinging onto moving ships
Link: http://www.cantr.net/forum/viewtopic.ph ... ght=cannon
(Posted: Mon Aug 30, 2004 4:15 am - found on the 3rd page.)
NetherSpawn wrote:A note about vehicle suggestions:
Military vehicles don't make sense in Cantr unless vehicle-mounted weapons are created. Besides, warship, oil tanker and "Tank" are vocations. Just because everything is a specialist in the modern world doesn't mean that they should be in Cantr. If you want a ship to be an oil tanker, put oil on it. If you want it to tote 20-pound cannons, take it up with the PD but ADD them to the ship, don't build them into the hull.
And right below that:
(Posted: Mon Aug 30, 2004 6:55 pm - found on the 3rd page.)
swymir wrote:*rides down his road on his bike minding his own business until he spots that theif that took his stuff; he pushes a button and blows the thief away with his mounted cannon*
Link: http://www.cantr.net/forum/viewtopic.ph ... ght=cannon
(Posted: Tue Nov 09, 2004 8:57 am - found on the 1st page.)
Tyrrano wrote:I agree fully with the combat project. Stab attacks (fast attacks) should do much less damage or have much less chance of connecting or piercing shields. Normal, full attacks should be a one hour project in which a person is open to attacks from all other citizens of a town. This would effectively kill piracy for the pirates would have to engage their prey with swift, reckless attacks and realize that they are just not going to do much damage. The vikings and other pirates relied on speed and intimidation more than on actuall killings. Pirates usually softened a town up from sea with cannons, then closed for a proper raid, they would kill only the resistance, those that fled survived, as did many that hid. Harbor towns were just vulnerable with out cannon emplacements, which is another thing I'd like to suggest. Allow for harbor towns to see nearby ships and build cannons to repel them...
And right below that:
(Posted: Tue Nov 09, 2004 9:26 am - found on the 1st page.)
The Industriallist wrote:Vikings didn't use cannons. They used axes, mostly. They also earned all the fear and intimidation benefits they recieved by using extreme force on anyone who opposed them.
There are improvements to the combat system that wouldn't be atrocities, and would weaken the 'kill them all, and sort out the booty' style of piracy prevalent today. After all, it isn't realy reasonable for the amount of damage an attacker can do to be a linear function of the umber of defenders/targets. Not with cantr-tech weapons anyway.
Any kind of coast defense weapon doesn't really have a place in cantr without much more boat-related technology, such as some way of communicating between ship and shore. Cannons don't have any place at all. Gunpowder without major advances in the game capabilities for destruction just doesn't work...and with them I bet you'd like it even less. "Pirates come in and collapse all our buildings with bombs..."
Link: http://www.cantr.net/forum/viewtopic.ph ... n&start=15
(Same link, page 2)
(Posted: Fri Feb 10, 2006 3:33 am - found on the 2nd page.)
Ahoyhoy wrote:This talk is just a tangeant to the real problem presented here and that is the unfairness of pirate attacks. A vehicle pirate attack is one thing, but a boat with pirates in it is damn near impossible to attack. Perhaps cannons with sea walls need to be introduced to sink boats and prevent them from docking unless it's to a coaster harbor?
Link: http://www.cantr.net/forum/viewtopic.ph ... ght=cannon
(Posted: Sat Feb 11, 2006 11:59 am - found on the 1st page.)
Crosshair wrote:Well i dug up this topic so we could continue the gun discussion... personally i'd love to see Cannons on ships (there have been cannons on ships since the 1300s IRL, very innacurate, with almost a days loading time, and the powder was made there and then.)
Just imagine the idea of a Cantr sea battle? Epic, to say the least.
Throughout RL history, empires have shown their power by seagoing vessels, and in Cantr, Pirates and other... groups... have done the same.
To build a cannon should be immensly difficult (cast iron is usually flawed, and even a small bubble in a cannon can cause an explosion)
Lots of wood, lots of Steel (the bolts and the aiming screws etc) Lots of iron!
Tools needed for loading a cannon: Spike and rammer, mop (for cooling the cannons inside, otherwise the new power could be ignited prematurely) Leather thumb cap (to put over the touch hole so the air currents created by the mop and rammer don't ignite any leftover powder)
Project Loading Cannon. Duration.... a day most probably.
I suggest that the accuracy, no matter what the skill of the gunner, should be 20% or less.
Project casting Cannonball (iron, smeting furnace, all the usual tools, anvil, peen hammer etc)
Perhaps even a new tool: Crucible.
Made out of stone, used in moulding the ball.
I do not know much about the elements of gunpowder, apart from saltpetre, and ammonia.
I could dig up a pile more from just that one search, sticking only to the searchresults that fall in the suggestions category.
But I think this about proves the point that you didn't do your HW.
Also, in that link posted to the topic with the starter lists, cannons could fit:
- pirate prevention.
- combat system (not technically, but those that think of cannons, think of weapons, think of combat).
- Individual Arrows/Ammunition (cannons, cannonballs...)
- Siege Weapons
- Visible Weapons
- Ammunition/Arrows
You looked at the list, but I bet you didn't click the linked numbers next to them.
That'd be as much effort as using the search function, which was suggested in the first place.
Point to ponder:
If someone suggests using the search function, or says something's been suggested before, look at their join date and at any of the department descriptions they might be in.
Unlike what some people might assume, those on forums who are around longer and hold some function, sometimes actually know what they're talking about.
- Sicofonte
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Let my add something: Fuschyou, fuschyou, the Search button is below the title of this forum, between "FAQ" and "Memberlist".
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no
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