formerly known as hf wrote:The locking of 'slots' for loosing characters is a bug bear of mine - I think that spawn-and-run thieves are good for Cantr, in that they are almost the only petty crime which exists, and they keep leaders on their toes... That, and I enjoy being a little anrachic.
On the bolded note, I completely agree. I know 99% of you agree too...
My main point:
Now that the Cantr world has time to recouperate after newspawn thief attacks, we as a whole are now better prepared for newspawn thieves.
Newspawn thieves are dually beneficial. Here's why. (edit: I added in three more reasons, so its not 'dually beneficial' anymore )
1: The townsmember gets some experience in fighting
2: The town becomes active and alert!!! This is a great thing.
3: Some dramatic role-play can occur
4: The newspawn might make off with enough tools/items to start some kind of tribe/clan/empire, which could snowball into Wars and a lot of good RP.
5: This will wake up even the most boring and quiet of towns.. this is a great thing.
What are the problems? I'll name them so you can't call me bias.
1: The town could lose valuable supplies. (though if they're valuable, the town's probably powerful enough anyway to reclaim them)
2: The thief could lose health! Oh no!!!
3: ....can't think of any more.
So essentially my suggestion is to lower it or remove it. However, we must compromise. One will say, 'dont remove it!!' and one will say 'remove it!!'. The middle ground is to lower it.
Feel free to discuss, though I believe the majority agree that we should bring back the good old newspawn thieves.
And hey, we know that even the oldbie players do play newspawn thieves.
( this topic makes me sad, it reminds me of the good old days of newspawn thieves.. )