caves

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Aeon1
Posts: 7
Joined: Sun Jun 03, 2007 7:19 am
Location: New Zealand

caves

Postby Aeon1 » Tue Jun 05, 2007 2:35 am

How about caves?

Like on the road and things.
Reindeer^
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Joined: Wed May 30, 2007 12:50 pm
Location: Northern Finland

Postby Reindeer^ » Tue Jun 05, 2007 7:03 am

Caves would be excellent thing to have in Cantr.
Especially for the ancient villages.
You get attacked by a human losing 42 percent of your strength.
tiddy ogg
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Postby tiddy ogg » Tue Jun 05, 2007 7:47 am

It'll be rejected. I've suggested drystone buildings, but I think the feeling among the game staff is that there are too many simple buildings already and they regret the inclusion of shacks and possibly even mud huts.
shapukas
Posts: 535
Joined: Tue Jul 18, 2006 8:31 am
Location: Kaunas

Postby shapukas » Tue Jun 05, 2007 8:22 am

shuks and mud houses are very good buildings. To proteckt against invaders you do not need locks. Just some people :)
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Cantryjczyk
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Postby Cantryjczyk » Tue Jun 05, 2007 9:25 am

Announcement: RULES ABOUT POSTING SUGGESTIONS
Announcement: Suggestions List - Read Before Suggesting
Announcement: Tips on searching for previous suggestions

It is so hard to read that? These rules are for good of us all, and for forum to be readable. Ignore that, and all you do is mess.
Każdy ma swój punkt widzenia, ale nie każdy z niego coś widzi.
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Chris Johnson
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Postby Chris Johnson » Tue Jun 05, 2007 9:26 am

Moved to rejected suggestions as a duplicate

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