Make certain ships spawnable.
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- Liljum
- Posts: 410
- Joined: Thu Mar 02, 2006 3:26 pm
- Location: Sweden
Make certain ships spawnable.
The idea is that if two characters can make a newspawn in a town. Why not on bigger ships as a Gallion? A Gallion has room for 20 characters, so why is there no probability that two of those sneaks away to a corner of that big ship and... voila! A newspawn.
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- Posts: 22
- Joined: Wed Mar 28, 2007 12:45 am
This would be cool but... What if you left your ship but it was recorded as two people being in someone spawns inside and leaves with your ship... also what if your in the middle of an attack someguy dies on your boat a newspawn grabs his weapon and the keys bam your screwed. This may cause more problems than it is worth.
- Sicofonte
- Posts: 1781
- Joined: Fri Feb 17, 2006 5:01 pm
- Location: Into your Wardrobe
It has been suggested before... (EDIT: and it was rejected) so I think this thread will be closed soon...
About unwanted newspawning problems in a ship:
When a ship were docked to a terrain location, all newspawns should appear out of the ships. No problem then with thievery, keys or whatever.
When several ships in the seas were docked together... that's another issue.
Anyhow, I think this shouldn't be dealed until Cantr babies/sex/reproduction/whatever goes on.
About unwanted newspawning problems in a ship:
When a ship were docked to a terrain location, all newspawns should appear out of the ships. No problem then with thievery, keys or whatever.
When several ships in the seas were docked together... that's another issue.
Anyhow, I think this shouldn't be dealed until Cantr babies/sex/reproduction/whatever goes on.
Last edited by Sicofonte on Mon Apr 30, 2007 3:18 pm, edited 1 time in total.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no
- Chris Johnson
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Moved to rejected suggestions as a duplicate of an already rejected suggestion
http://www.cantr.net/forum/viewtopic.php?t=10596
http://www.cantr.net/forum/viewtopic.php?t=10596
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