Make dragging raw materials instant
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- Racetyme
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Make dragging raw materials instant
Does it seem odd to anyone else that it can take hours to pull piles of raw materials to place to place, when you can do it instantly by just picking them up and moving? On that note, I'd like to request that dragging raw materials be made into an instant project, to save my rl time moving from place to place repeatedly carrying supplies.
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- SekoETC
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Yeah, you just don't have enough strength to move the whole pile on your own. Strangely enough, if you can almost drag it then picking up as much as you carry will make it move because the weight in your inventory doesn't burden you down. But if it's bigger than that, get some help. Usually it's 20-something kilos that can be dragged by one person.
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- Racetyme
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I mean why make the weight have any effect. Right now I am having a little problem spending the rl time required to move 400 kilos, when I think that the system should just allow me to move it instantly, because it is taking me no game time, just a massive amount of my real time to get it moved otherwise.
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- SekoETC
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- Racetyme
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- Sicofonte
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Racetyme wrote:I mean why make the weight have any effect. Right now I am having a little problem spending the rl time required to move 400 kilos, when I think that the system should just allow me to move it instantly, because it is taking me no game time, just a massive amount of my real time to get it moved otherwise.
In RL, moving 1000 kilos should require some time. At least, the last time I had to move 1 ton of stone from one place to another not far (100 meters), using a wheelbarrow and a basket, it took to me a few hours, and I had to sweat.
400 kilos in Cantr are more in real life. You know: in Cantr a ships weights 20 kilos, a battle axe less than a kilo, a comon daily meal less than 100 grams. The only weights a bit "realistic" are the characters weights (60 kilo one body). So...
Anyways, I like Seko's suggestion of using the wheelbarrow (it is a tool, isn't it?) in order to... duplicate load capacity of a character?
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- Chris Johnson
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As said in This thread
I've moved this thread to Rejected Suggestions and will add the wheelbarrow suggestion to Accepted Suggestions
Chris Johnson wrote:
The problem with any partial dragging (either selection of amount to drag, or dragging all you can) is that the initial pile of resources can change its state in numerous ways - people can add to it, take things from it , projects can complete and end up adding to it, it can be dragged by others and outside a lot of resources can rot during the day.
Even in a dragging project which seems to work immediately there are plenty of chances for the pile to be altered because of the numerous checks which are made on dragging (object still there, you're not doing any thing else, the target is unlocked etc), for simplicity's sake we overcome this by requiring the whole pile to be moved.
Because of this it is unlikely we will implement a partial moving system - especially as there are in-game methods of achieving that - they may not be ideal but characters can take several journeys .
There is some merit in the wheelbarrow suggestions
I've moved this thread to Rejected Suggestions and will add the wheelbarrow suggestion to Accepted Suggestions
Return to “Rejected Suggestions”
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