Make it easier to move piles of resources

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Pieter de Groote
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Make it easier to move piles of resources

Postby Pieter de Groote » Mon Jan 15, 2007 10:43 am

Now that we have digging machines, quarries and drills, some players have to carry vast amounts of resources in and out of buildings, storages and vehicles. Doing this takes a lot of time, adds nothing to the game experience and results in a lot of events for all characters in town.

I suggest to increase the load characters can carry when they're not walking.

What I mean by this: A character can carry heavy loads as long as they only step in and out of buildings, rooms, vehicles, etc. Apart from this 'getting in and out of locations' they can't set a single step when carrying more than 15kg.

I would like a limit of at least 50kg for moving resources around in the same town/vehicle.
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Postby Zanthos » Mon Jan 15, 2007 10:49 am

the only problem I see in this is making sure a charrie can't step into a vehicle carrying 50kg and then drive away, though im not quite sure how vehicle weight allowances work. maybe this might be a moot point
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N-Aldwitch
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Postby N-Aldwitch » Mon Jan 15, 2007 11:50 am

Umm please read the forums before posting, I made a suggestion almost exactly similar.. Just pushing instead..

http://www.cantr.net/forum/viewtopic.php?t=11921
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Pieter de Groote
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Postby Pieter de Groote » Mon Jan 15, 2007 12:13 pm

I read it and it's a completely different mechanism.
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Postby DELGRAD » Mon Jan 15, 2007 12:26 pm

There are already wheelbarrows. Could they not be changed to move matetrials into and from buildings. They are only used to improve roads so why not also use them for moving materials around towns? Don't know how that would work with storage or vehicles though.
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Nakranoth
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Postby Nakranoth » Mon Jan 15, 2007 1:21 pm

Making a weelbarrow into a carriable container would be easy (I think... Whichita?) but getting it to then increase the max you can carry... much more complicated.
(Possable workaround... put a use button on wheelbarrow, have it prompt for resouce and building, check for keys, then weight available inside building against resouces + persons' net weight, if all is clear, charrie wheels in resources and displays message "<char> has wheeled <resource> into <building>.", ProgD, how feasable would that function be?)
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N-Aldwitch
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Postby N-Aldwitch » Mon Jan 15, 2007 2:09 pm

Pieter de Groote wrote:I read it and it's a completely different mechanism.


In all essentiallity you know it's not.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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T-shirt
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Postby T-shirt » Mon Jan 15, 2007 2:49 pm

How do you know what he knows?

The suggestions have similarities, but they are different suggestions to solve the same problem/bug of Cantr.
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N-Aldwitch
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Postby N-Aldwitch » Mon Jan 15, 2007 3:08 pm

Regardless, if either suggestion is implemented, they both equally fix the problem just as well as each other, so rather than create another topic he should have referred to that one, see my logic?

Anyway, continue discussing, I want this implemented!! :twisted: (I sound like a demanding child).. and I'll program it myself if I have to. :evil:
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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Chris Johnson
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Postby Chris Johnson » Mon Jan 15, 2007 6:11 pm

Moved to rejected suggestions as the same functionality has just been implemented by allowing resources to be dragged.

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