View unanswered posts | View active topics It is currently Tue Sep 07, 2010 1:39 am



Reply to topic  [ 13 posts ] 
English-Pacific Spawn Group 
Author Message
Online
GAB Member/AS Chair/Shepherd (RD)
User avatar

Joined: Wed Mar 23, 2005 6:56 pm
Posts: 7695
Post English-Pacific Spawn Group
Alright, this may be a totally unnecessary suggestion, but I was talking with Chase once about how tough it is to play Cantr as an Aussie since everyone's asleep. What if we split the English off into a new Pacific sub-group for spawning that encompassed Australia, the Philippines, and Indonesia? Spawning would take into account other players from that region first, and then default back to regular English if no spawn points were valid.

Obviously, the opinions that matter here are you folks from the Pacific.

_________________
ilumino wrote:
I've personally always considered Cantr to be the best true role-playing experience on a computer.


Fri Jul 16, 2010 12:55 pm
Profile
User avatar

Joined: Mon Oct 22, 2007 11:31 am
Posts: 2175
Location: The Netherlands
Post Re: English-Pacific Spawn Group
So? I don't see a big problem with that. And I doubt everyone is asleep. For me during the day its also pretty sleepy. But there is always someone.

_________________
There is no rule that says I can't post as much I want. I asked my lawyer.


Fri Jul 16, 2010 2:13 pm
Profile
Forum Moderator
User avatar

Joined: Wed May 16, 2007 3:32 pm
Posts: 849
Post Re: English-Pacific Spawn Group
English players are people from europe, america and pacific region. If we split pacifics, then why not america?

No, I'm against it. I always liked cantr for the ability to play with people from all around the world, no matter where they're from, and a system that makes timezone issues so much less important than in any other game. I like it the way it is, even though I know very well how hard is it to play with people from distant timezone.

_________________
Image
UWAGA: wściekła lisica.
Plącze się pod nogami i kąsa po kostkach.
Image Image Image
Image


Fri Jul 16, 2010 3:09 pm
Profile
Online
User avatar

Joined: Tue Oct 25, 2005 1:41 am
Posts: 496
Location: U.K
Post Re: English-Pacific Spawn Group
I'm not against this. Although, I would like to point out:

Its more how much players can get on to play the game rather than what time zone they're in. If someone only logs in twice a day for 10 mins then it doesn't really matter if they live the other side of the world or just down the road, I can still only interact with them twice per day.


Fri Jul 16, 2010 4:20 pm
Profile
User avatar

Joined: Thu Apr 08, 2010 2:42 pm
Posts: 85
Location: Australia
Post Re: English-Pacific Spawn Group
I'm against it, the times suit me well enough. Anyway some of my favorite players are from other areas and I would miss that. It would be a smaller player base and that could cause some intersting issues, some of which already occur. Chars hang with chars that are awake at the same times anyway. My chars seem to befriend more then one char belonging to another player or the reverse and that would be magnified. CBRs would be even harder to avoid. How big is the Pacific group compared to the total English speaking group?


Fri Jul 16, 2010 5:15 pm
Profile E-mail
User avatar

Joined: Sat May 05, 2007 1:03 pm
Posts: 362
Post Re: English-Pacific Spawn Group
Against. As someone said above, the main constraint is activity level. The only real need to be on the same schedule comes with combat, and that deserves its own fix.


Fri Jul 16, 2010 6:00 pm
Profile
Lang. Depart. -Finnish/Prog. Depart.
User avatar

Joined: Wed May 05, 2004 11:07 am
Posts: 10994
Location: Finland
Post Re: English-Pacific Spawn Group
How about people were instead allowed to mark an approximate timezone in their character descriptions to let others know when they can be expected to be found online? It shouldn't be bound to your country since some people might stay up at night and sleep late, so their internal timezone would be later than their geographical timezone.

_________________
Image Image Image Image


Fri Jul 16, 2010 6:10 pm
Profile YIM WWW
User avatar

Joined: Mon Oct 22, 2007 11:31 am
Posts: 2175
Location: The Netherlands
Post Re: English-Pacific Spawn Group
SekoETC wrote:
How about people were instead allowed to mark an approximate timezone in their character descriptions to let others know when they can be expected to be found online? It shouldn't be bound to your country since some people might stay up at night and sleep late, so their internal timezone would be later than their geographical timezone.


Nope... That can be used for crb.

_________________
There is no rule that says I can't post as much I want. I asked my lawyer.


Fri Jul 16, 2010 6:30 pm
Profile
Online
GAB Member/AS Chair/Shepherd (RD)
User avatar

Joined: Wed Mar 23, 2005 6:56 pm
Posts: 7695
Post Re: English-Pacific Spawn Group
Note that as with languages, you'd be able to choose which you spawn in, so it's not taking any choices away from anyone, but expanding them.

_________________
ilumino wrote:
I've personally always considered Cantr to be the best true role-playing experience on a computer.


Fri Jul 16, 2010 6:56 pm
Profile
User avatar

Joined: Mon Oct 22, 2007 11:31 am
Posts: 2175
Location: The Netherlands
Post Re: English-Pacific Spawn Group
I don't agree. Giving people a choice of time zones choosing is going too far. As there are people online the whole day and also people not from there who are in English. Thats the charm of Cantr. That live goes on while you sleep. You might as well go so far to give people the option of choosing if they will be active or just only a few times a week. And give different spawn areas for that.

Its good as it is. :evil:

_________________
There is no rule that says I can't post as much I want. I asked my lawyer.


Fri Jul 16, 2010 8:27 pm
Profile
User avatar

Joined: Sun Nov 01, 2009 8:11 am
Posts: 781
Post Re: English-Pacific Spawn Group
I am Australian and never encountered any problem communicating with fellow Cantrians.

_________________
I'm playing nice now. :)


Sat Jul 17, 2010 9:39 am
Profile
User avatar

Joined: Sat Apr 03, 2004 8:36 pm
Posts: 487
Location: winnipeg, manitoba, canada
Post Re: English-Pacific Spawn Group
there's pluses and minuses, pluses are, you are much more likely to be online at the same time as other people in your region and then less waiting times to converse and get more accomplished and organised and all residual benefits thereafter.
negatives, vulnerability, if your whole town is from one timezone, there is a high chance for no response to emergencies for protection during the general sleep time that, in a mixed time zone city, there may be almost always someone awake though maybe bored from lack of conversation but able to respond, creating a new spawn group, may be possible but shouldnt be necessary, all being english would be like opening up a new language group but for english, and as far along as the game is.. it woulda worked better done ages ago when we had almost nobody, one island could spawn from north america another islad from europe, the other from english pacific, alternativly now though many don't want to, migrating to and sticking with people who are awake more of the same times as your char is, all beit a painstaking but doable in game remedy.


Tue Jul 20, 2010 3:05 am
Profile
User avatar

Joined: Tue Jan 17, 2006 5:54 pm
Posts: 358
Location: upstate, NY
Post Re: English-Pacific Spawn Group
I see the benefit of this, as it would make more activity perhaps, but I would have to vote "against".
My characters seem to have people active on opposite schedules than I am, plus on the same schedule, and so far it keeps conversations flowing. Other than dragging and combat, the shift in online-people doesn't really make an impact.

Also, if there is a primarily "time zone ABC" town, that means it is much more easily coordinated for pirates sailing in from "timezone XYZ" to hit in the "dark of night". I like that, but the current system at least makes it slightly more likely to have a wide-spread activity level, and thus the appearance of a more "active" bustling town. :)


Edit: ...or, what Viktor said, since I just scanned his reply initially.... :P

_________________
ImageImageImageImageImage


Wed Jul 21, 2010 3:13 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF