renaming

Threads moved from the Suggestions forum after implementation

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T-shirt
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renaming

Postby T-shirt » Fri Jan 06, 2006 10:19 pm

It would be nice to be able to change the name of a building or vehicle back its original name after you have changed it into something else. Maybe <CANTR OBJECTDESC> or <CANTR DESC>.

There are some buildings I have renamed and I would like to be able to change it back.
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Postby rklenseth » Thu Feb 16, 2006 10:15 pm

Moved: Dynamic Naming has been implemented.
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Postby Crosshair » Thu Feb 16, 2006 10:26 pm

He meant so you can revert, a revert to original name button.
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T-shirt
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Postby T-shirt » Fri Feb 17, 2006 7:35 am

Yes I did. And I don't think it has been implemented yet.
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Chris Johnson
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Postby Chris Johnson » Fri Feb 17, 2006 7:58 am

Displaying the type of building could be an option but this infomation is readily available to characters already.

The longer term plan is to remove the default names of buildings, vehicles and roads, as was done with places. We are ready to do this but want to ensure various other features have been implemenetd such as signage and established for a while before we turn them off.

So such a feature for name would only be useful for a short(ish) time - Once the names are turned off then the old name will be "unknown building" or "unknown bike" etc. Its unlikely we would implement this for that reason
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Postby Rusalka » Fri Jun 09, 2006 11:38 am

Ok, so when names of objects will be turned off? I wanted to suggest it but now I see, that is waiting for approval. I see no reason to keep the names. You won't have signage and other stuff established if buildings will keep their names.
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Chris Johnson
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Postby Chris Johnson » Fri Jun 09, 2006 11:54 am

Please see my post before - Building names will be turned off after signage is implemented
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Postby Rusalka » Fri Jun 09, 2006 12:09 pm

Sorry - language misunderstanding :)
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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Postby Oasis » Fri Jun 09, 2006 3:45 pm

I hope the delay in turning off the building names will be at least ten Cantr years after signage is implemented, so we have time to make all the signs, and thus retain the names of most of our buildings and rooms.
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T-shirt
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Postby T-shirt » Fri Jun 09, 2006 5:35 pm

Then there is no reason not to implement this feature.
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Solfius
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Postby Solfius » Fri Jun 09, 2006 6:09 pm

Chris, do you know when the change and signage will be ready?
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Postby Chris Johnson » Fri Jun 09, 2006 6:31 pm

I don't see a need for as long a delay as 200 days. What was originally promised was a month or two. The planned implementation of Building and vehicle amnesia has been no secret, at least to users of the forum, people have had a long time to get ready for this

Dynamic building names are stored and won't be lost - it's only going to be for the buildings your characters haven't yet named at the time of implementation.



With regard timing this has probably bubbled reasonably high up ProgD's list - I'd expect signage to be implemented in a month or two .
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Postby fishfin » Fri Jun 09, 2006 11:43 pm

It's in implemented suggestions, does that meac it's been implimented?
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Postby Sho » Sat Jun 10, 2006 12:18 am

I believe RKL moved this mistakenly. It should probably be moved back.
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Postby N-Aldwitch » Sat Jun 10, 2006 6:10 am

I am strongly against building amnesia, but it seems like I'm the only one...

It's making Cantr way too complicated...
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