Seeing what type of dockable place

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formerly known as hf
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Seeing what type of dockable place

Postby formerly known as hf » Sat Oct 22, 2005 11:55 am

It would be vaguely useful if in the list of 'dockable places' next to the boat / harbour / town - there could be (as in the 'vehicles list) the grey, bracketed description of what type of boat it is (or if it is a harbour, landing stage or town...)
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Pie
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Postby Pie » Sat Oct 22, 2005 2:22 pm

Nice.
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AngelSpice
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Postby AngelSpice » Sat Oct 22, 2005 3:11 pm

Hear, hear! Good suggestion
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Chris Johnson
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Postby Chris Johnson » Sat Oct 22, 2005 3:24 pm

And I'd add the approximate direction as well (e.g. to the south south west etc ) ... thats if it doesn't show that already
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Agar
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Postby Agar » Sat Oct 22, 2005 3:27 pm

Gonna toss this over to accepted suggestions as well? Just for book keeping.

This will help those at sea a bit too. great idea!
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Jos Elkink
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Postby Jos Elkink » Sat Oct 22, 2005 6:30 pm

Happy now? :)
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formerly known as hf
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Postby formerly known as hf » Sat Oct 22, 2005 7:11 pm

yes - thankyou :)
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Nick
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Postby Nick » Sun Nov 06, 2005 1:41 pm

Ooo, this will be useful.
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Chris Johnson
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Postby Chris Johnson » Sun Nov 13, 2005 3:05 pm

This suggestion is now ready to be implemeted

Docking Targets now display a description of what they are (i.e. type of vessel/building type or in the case of land , area type such as hills, grass,beach etc) as well as the dynamic name. They also display their direction relative to the character.

The code has been committed and will be rolled out in the next day or so.

Several other boat features have been addressed whilst this feature was written.

a) Docking is now automatically cancelled if the traget vessel becomes docked before completion. Previously a docking operation would complete even if the target had docked to land or another ship.

b) Land based docking targets (i.e. town/coaster harbour or landing stage) are valid docking targets for boats which undock from other boats . Previously they were not checked until the boat had physically moved

c) On ships at sea all vessels also at sea, within range, are displayed as visible vessels, whether or not they are valid docking targets. The range is the standard ship docking range. The dynamic name, type and relative direction are displayed

d) In towns which border lakes and/or sea all vessels at sea within range are displayed as visible vessels. The range is the same as standard ship docking range.
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Agar
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Postby Agar » Sun Nov 13, 2005 4:08 pm

Chris Johnson wrote:Docking Targets now display a description of what they are (i.e. type of vessel/building type or in the case of land , area type such as hills, grass,beach etc) as well as the dynamic name. They also display their direction relative to the character.


That's very helpful and neat. Think that could be added to trails for the landlubbers?

Sand Road to unknown location (south south east) (Hills)

That only make sense and be extraordinarily useful.
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Chris Johnson
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Postby Chris Johnson » Sun Nov 13, 2005 4:32 pm

It's been designed so that it can ... just waiting for the suggestion :)
(actually that has been mentioned before)

Road names are soon going to be removed so It would make sense implementing this when they are turned off
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Maelstrom
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Postby Maelstrom » Tue Nov 15, 2005 9:20 pm

Visible vessels is live last (1351-6.20) move. W00t! Very happy I am. Thank you to those who implemented this.

Piracy just became both easier to do :? and to fight :D
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Savanik
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Postby Savanik » Tue Nov 15, 2005 11:16 pm

Just thought I'd point this out - it looks like someone left a stub-in laying around. :)

My character is on the shore of a dockable location. When he looks at the 'Location' page, he sees this entry under the animals icon...

Moku (north): Visible vessels
CANTR REPLACE NAME=page_desc_no_vessels_visible


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Chris Johnson
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Postby Chris Johnson » Tue Nov 15, 2005 11:56 pm

Yep a hold over from testing .. it means no visible vessels ... :)

Should be fixed v. soon
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colonel
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Postby colonel » Wed Nov 16, 2005 8:05 pm

Great job. I like it a lot.

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