Natural Healing
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Re: Natural Healing
0.5 % a day without resting sounds good, if with resting you gain 1-2 %.
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Re: Natural Healing
Doug R. wrote:we could drop that 2% to perhaps 0.5% without furnature, and then vary the healing % of resting by the comfort factor of the furniture
I agree.
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- viktor
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Re: Natural Healing
0.5% per day standing, sounds good to me, that's what.. 0.0625% per hour?
in terms of a year thats. 10%
good and slow but still useful if you're char is that slow paced
not sure how hard things are to program but an idea, just like tiredness decreases your speed at working, strength in dragging and fighting, maybe it can also be used as a factor, a bit tired, a bit slower healing,
working on a project when the healing is calculated, half the healing,
in terms of a year thats. 10%
good and slow but still useful if you're char is that slow paced
not sure how hard things are to program but an idea, just like tiredness decreases your speed at working, strength in dragging and fighting, maybe it can also be used as a factor, a bit tired, a bit slower healing,
working on a project when the healing is calculated, half the healing,
- Tiamo
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- Cwalen
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Re: Natural Healing
I am part of the 8%. Why?
I haven't had a problem finding healing foods.
I have had charters who required a lot of effort to try to obtain healing foods due to living in wild areas which drove goal orientated activity, trade and a sense of achievement in just staying alive. (slow natural healing would not have effected that)
I can see an argument for relieving the tedium of bothering to heal minor wounds, Some of my chars have been lightly wounded without me even noticing it.
Mostly I am a firm believer in struggling against adversity, and having a sense of triumph available to players who survive against the odds.
If I read there are lots of charters who die due to wounds despite their efforts, then I'll reconsider my position.
Until then, is this a real problem that we need to devote limited programming time towards?
Resting giving healing as well as relieving tiredness +1.
I haven't had a problem finding healing foods.
I have had charters who required a lot of effort to try to obtain healing foods due to living in wild areas which drove goal orientated activity, trade and a sense of achievement in just staying alive. (slow natural healing would not have effected that)
I can see an argument for relieving the tedium of bothering to heal minor wounds, Some of my chars have been lightly wounded without me even noticing it.
Mostly I am a firm believer in struggling against adversity, and having a sense of triumph available to players who survive against the odds.
If I read there are lots of charters who die due to wounds despite their efforts, then I'll reconsider my position.
Until then, is this a real problem that we need to devote limited programming time towards?
Resting giving healing as well as relieving tiredness +1.
The avalanche has begun, it is useless for the pebbles to vote.
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Re: Natural Healing
Natural healing could help balance only being able to heal a certain amount per day through healing food if that's ever implemented.
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https://writealyze.com
"Don't be afraid to be different, but be as good as you can be." - President James E. Faust
I'm LDS, play the cello, and run.
http://doryiskom.myminicity.com/
https://writealyze.com
"Don't be afraid to be different, but be as good as you can be." - President James E. Faust
I'm LDS, play the cello, and run.
- SumBum
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Re: Natural Healing
I would actually prefer natural healing to only happen when resting and it makes sense that the amount healed would be on a scale similar to how different types of furniture affect tiredness. Any healing that occurs while still going about your business and working should be very minor. I'm not completely against that idea since wounds will heal over time but it should take a long time.
^ That is my vote. I don't like the option of yes or no.
^ That is my vote. I don't like the option of yes or no.
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- Greek
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Re: Natural Healing
It was implemented some time ago so I move it to implemented.
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- g1asswa1ker
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Re: Natural Healing
Don't know where best to suggest this... bandages... Make them a consumable or simply a role play clothing... one for each part of the body...
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- g1asswa1ker
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Re: Natural Healing
cloth bandage...
head bandage for head
glove like bandage for hands torco type
etc etc
head bandage for head
glove like bandage for hands torco type
etc etc
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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