Cancelation of Projects

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

Xoc
Posts: 1
Joined: Mon Feb 04, 2008 4:02 pm

Postby Xoc » Wed Feb 20, 2008 2:41 am

It should be possible to cancle a project when nobody is working on it. And you should get (100 - n)% of the resources back, if the project is progressed to n%.

That would be realistic and nice :)
User avatar
ceselb
Posts: 686
Joined: Wed Jan 10, 2007 11:40 pm

Postby ceselb » Wed Feb 20, 2008 5:41 am

That would indeed be a good solution, if we only could get someone to implement it.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Wed Feb 20, 2008 8:52 am

The fly in the ointment... You want to build a house. No stone on that location. Have to ferry it in a bit at a time.
Get most of it there and pirate comes along. Cancels project. Walks off with all your stone.
User avatar
Arlequin
Posts: 495
Joined: Wed Sep 20, 2006 2:32 pm
Location: Valencia
Contact:

Postby Arlequin » Wed Feb 20, 2008 9:33 am

Sounds like an interesting event. I fail to see what would be wrong. I thought Cantr wasn't a collection and management game.
♫ bling! ♫
User avatar
ceselb
Posts: 686
Joined: Wed Jan 10, 2007 11:40 pm

Postby ceselb » Wed Feb 20, 2008 9:57 am

I meant for gathering projects, those can be made cancelable in that manner without any problems.

For building things maybe something like (10-number of years since starting) number of hours to cancel and get 75% back?
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Wed Feb 20, 2008 9:58 am

Yes, but I'm pointing out that there is a downside. *grin*
Froger rulz101
Posts: 14
Joined: Sat Nov 25, 2006 8:20 pm

ok better idea

Postby Froger rulz101 » Thu May 29, 2008 4:42 am

dont allow anyone but the owner to cancel projects and if a project isnt worked on for so long send out some kind of warning note or message on the project info giving them a week to extend the time on there project because sometimes it does take a while for 1 project to get done when the resources for it are limited and ur on an island and have to wait for a ship to return with whatever it can carry =) i think that would work better than just deleting it after 60 days if its not done =)
Trezker
Posts: 38
Joined: Sat Mar 11, 2006 4:32 pm

Postby Trezker » Fri May 30, 2008 4:15 am

Maybe do it copyright style. Lifetime + x years.
So a project can't be cancelled by other character until the creator is dead.
User avatar
Arlequin
Posts: 495
Joined: Wed Sep 20, 2006 2:32 pm
Location: Valencia
Contact:

Postby Arlequin » Sat May 31, 2008 10:52 pm

Meh, Cantr is a social game. Why hardcode protections that should be managed by social conventions?

I say, working in a project without the proper tools should move the progress bar backwards until complete undoing and partial resource recovery. Anytime, by anyone.
♫ bling! ♫
User avatar
NiKnight
Posts: 791
Joined: Thu Jun 23, 2005 8:32 pm

Postby NiKnight » Tue Jun 03, 2008 5:48 am

Trezker wrote:Maybe do it copyright style. Lifetime + x years.
So a project can't be cancelled by other character until the creator is dead.


Hmm.. that can be used to determine other character's death. For example: a sailor before starts a voyage begin a project (collecting etc.) and chief of settlement every one year tries to cancel the project. If he can it mean that sailor is dead.
Ni Ni Ni Ni!
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Tue Aug 18, 2009 10:26 pm

What hurdles are we awaiting to clear to get this implemented?
Hamsters is nice. ~Kaylee, Firefly
User avatar
Peanut
Posts: 1155
Joined: Mon Oct 18, 2004 3:01 pm

Postby Peanut » Tue Aug 18, 2009 10:46 pm

Tracking who has added what to a project will probably need some database changes. But making it so that the resources return to the initiator or drop on the floor wouldn't be that hard to implement.
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Tue Aug 18, 2009 10:52 pm

Peanut wrote:Tracking who has added what to a project will probably need some database changes. But making it so that the resources return to the initiator or drop on the floor wouldn't be that hard to implement.


I don't think they should go back to those who added them.
Read about my characters by following this link.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Tue Aug 18, 2009 11:40 pm

Drop on the floor, 100%
Hamsters is nice. ~Kaylee, Firefly
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Tue Aug 18, 2009 11:42 pm

After how long can people cancel projects of others? Two years?
Read about my characters by following this link.

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest