Dragging from project (/ activity)

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Jos Elkink
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Dragging from project (/ activity)

Postby Jos Elkink » Thu Sep 15, 2005 7:44 am

It should be possible to drag someone away from a project, with the same physical / strength requirements as dragging into a building/vehicle, without actually dragging that person into something. Just to make the project participation stop.
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melbi
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Postby melbi » Thu Sep 15, 2005 2:27 pm

I like that.

Even if it would be inconvenient when done maliciously, this would be a great addition. This is a change that would cause more social interactions.
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Nick
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Postby Nick » Thu Sep 15, 2005 3:39 pm

I guess this could help for buildingless towns.
Before that popped in my head I was going to put a "there's no point" post, but yeah, I agree now.
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EchoMan
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Postby EchoMan » Wed Sep 21, 2005 10:14 pm

One of my chars is in a position right now where it would be great to be able to drag some new spawns away from our rice field. We're just now waiting for these three newspawns to finish farming their tons of rice, haul it in the rear compartment of their 18-wheeler and head off, before we can get to our only food supply again. :)

But on the other hand, maybe you should only be allowed to drag someone off from a project if its repeated more than once and/or extends over a full days work? Otherwise it could get really tiresome if someone hates you and don't want you to finish wahtever you're working on. :)
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Sho
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Postby Sho » Thu Sep 22, 2005 12:30 am

The strength requirements would be the same as for regular dragging, so usually one person would not be able tod rag you off a project. Also, the dragger's name would be displayed, so it would be easy for towns to make laws against interfering with others' projects.
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KVZ
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Postby KVZ » Thu Sep 22, 2005 8:54 am

I have suggested this too ;) In one of gathering limits thread.
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Chris Johnson
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Postby Chris Johnson » Thu Dec 14, 2006 9:25 pm

As this has now been implemented it's been moved

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