Racetyme wrote:But then what is the point of having it, if I could just go get steel from the island I am already on, it is inferior in any case, or it should be, seeing as how it dosn't exist so it can't be tested.
DylPickle wrote:Then your character shouldn't have a need for it anyways.
Just get steel.
I wish Canada had palm trees for some variety.
But hey, pine trees do just fine.
Wow! I should read the beginning of drawn out threads more often.
This summarizes a big point that Jos, I, and others have been discussing about this.
Variety. Most of the complaints I have seen have been from English zone players, whose characters live in predominantly iron and steel tech level environments. There shouldn't be a real need for bronze, if it is a cheap alternative to iron and steel...unless you just want to make bronze tools so you can save iron and steel for other projects.
I have not heard as much as I would like from some of the other regions of the game which are expanding into bronze territory. Fact of the matter is, there is a region of the game world where the resources are located with reasonably favorable proximity to one another so that making bronze is an efficient way to get a new society growing.
The younger language groups are well over three real life years behind the English islands. There is an interest for saving as much iron and steel as possible for vehicles. Dropping bronze into cheap tools, or medium level weapons before they get their buildings and smelters built, is a nice game advantage for them to help them grow more quickly.
This also gives their cultures something unique. How many centuries did the Chinese have gunpowder before the Europeans finally found out about it? It took a while for the technology to travel....
But I am starting to ramble, and this thread is going far off topic anyway and starting to touch on a few subject matters well away from the reason the topic was accepted in the first place.
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