Make coins stacked!
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- wichita
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All the way at the bottom of the Accepted list.
Is there anyway to piggyback the exisiting code for multiple operations on notes and apply it to objects? I think this would be a nice way to get the stackability taken care of in the inventory. If I could just click boxes next to the list of coins I wish to pass to the trader, that would simplify life so much (as I have passed out more than 20 coins today against the lag )
I can see some difficulties in getting it to work from the Objects page.
Is there anyway to piggyback the exisiting code for multiple operations on notes and apply it to objects? I think this would be a nice way to get the stackability taken care of in the inventory. If I could just click boxes next to the list of coins I wish to pass to the trader, that would simplify life so much (as I have passed out more than 20 coins today against the lag )
I can see some difficulties in getting it to work from the Objects page.
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- OktawiaN :)
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- wichita
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The Programming Department has to add this, so it depends on when they have time. Since they are understaffed for the amount of work that needs to be done right now, it might take them a while.
There aren't that many ProgD applications coming in lately. A lot of complaints with no volunteers to help fix the complaints... If anybody can program, please please please, consider applying to ProgD.
There aren't that many ProgD applications coming in lately. A lot of complaints with no volunteers to help fix the complaints... If anybody can program, please please please, consider applying to ProgD.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
- Nakranoth
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- wichita
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- Sicofonte
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Floyd wrote:you have one brand new stone hammer
You have two crumbling bone hammers
You could only stack objects in the same condition?
Or programm "automatic and virtual (hidden) envelopes" for each kind of item (stone hammers, (regular) knifes, copper coins, etc), this way:
Inventory / Objects page:
"[something]" are buttons
[droping] [giving] [browsing] [etc] 100 grams of smoked meat
[droping] [giving] [browsing] [etc] 400 coins
[droping] [giving] [browsing] [etc] 13 keys
[droping] [giving] [browsing] [etc] 48 notes
[droping] [giving] [browsing] [etc] 3 stone hammers
[droping] [giving] [browsing] [etc] 1 hammer
[droping] [giving] [browsing] [etc] 1 loaded blunderbuss
[browsing-all-items] (at the beginning and the end of the page)
The buttons we already know (droping, giving, etc) would be for unitary actions (one item at a time). When you push one of those buttons, the next page shows two dropdown menus, one for the object to drop/give/etc, and one for the receiver if needed.
Pushing the browsing button will go to a page similar to the "multiple actions with one for multiple operations on notes (listing the items of that category, one by one, with the checkboxes besides and the operation buttons above and below the list).
Pushing the browsing-all-items button will go to the same type of page for all the items in the inventory/floor.
The Inventory and Objects page can have those two modes ("one-by-one listing multiple-operations-like" page and "category-listing with browsing buttons" page) selectable by the player (like the "Show all", "Show coins", etc).
And even we can have those two modes along with the current one (that works fine with short inventories/floors).
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no
- jexter
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since the last post in this topic was quite a time ago, I wanted to ask is there any progress in this thing?
I know that programmers have a lot of work, but this suggestions should be number one in their work lists!
Now we have towns, somewhere we even have countries, but no real trade can be done due to the problem with coins... many cities don't do coins just for that, it is very annoying...
I respect your work and don't want to be rude, but if it is possible place this implemention on your schedule
Thanks in advance
I know that programmers have a lot of work, but this suggestions should be number one in their work lists!
Now we have towns, somewhere we even have countries, but no real trade can be done due to the problem with coins... many cities don't do coins just for that, it is very annoying...
I respect your work and don't want to be rude, but if it is possible place this implemention on your schedule
Thanks in advance
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- formerly known as hf
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- BZR
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Re:
OktawiaN wrote:When it will be immplented?
Today.
All coins should have been made stackable. If you had more than one coin in your inventory you should see many piles of one coin, but after dropping they should stack into one pile.
As for now, dropping, giving and picking up should work as intended.
Adding to project of reclaiming will just add one coin from char's pile, but it is intended to be changed in near future.
As it is a fresh implementation, please report all bugs you encounter.
Enjoy!
- Pilot
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Re: Make coins stacked!
Very nice! Thanks!
The English part "pieces of" is "piezas de" in Spanish.
The English part "pieces of" is "piezas de" in Spanish.
- EchoMan
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Re: Make coins stacked!
alf wrote:Very nice! Thanks!
The English part "pieces of" is "piezas de" in Spanish.
Are you trying to say that the translation is wrong or that it isn't translated yet at all? If the latter, there are some 7-8 messages that need to be translated by someone in LD Spanish.
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