Keychains

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Do you want keychains?

Yepp
18
95%
Nope
0
No votes
Don't care...
1
5%
 
Total votes: 19
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Bmot
Game Mechanics Chair / HR/PD Member
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Keychains

Postby Bmot » Sat Sep 29, 2012 8:09 pm

I'd like to re-suggest keychains... (Already been suggested before, a couple of times, but in the suggestions archives now)

Just like envelopes, but for keys, was what I was thinking of. So, you start a keychain, which you can label, then 'fill' with keys.
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
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Mr. Bones
Posts: 600
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Location: Alabama

Re: Keychains

Postby Mr. Bones » Sat Sep 29, 2012 8:57 pm

Would be good for me because some of my characters have so many. I'd like to be able to separate vehicle keys from house keys and the like.
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guilletierno
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Joined: Fri Apr 11, 2008 2:26 pm
Location: San Bernardo, Chile

Re: Keychains

Postby guilletierno » Sat Sep 29, 2012 9:05 pm

keys can be stored in any container. i like keychain as a container displayed on keys view. maybe 50 grams weight and 100 grams (10 keys) capacity



Image
this one is make on leather and metal (iron, tin, cooper, brass, steel, or any other)

Image
just metal

Image
metal and wood (i imagine currents key-tabs on this shape)
El vino viene cantando desde la tierra,
baja del cerro hecho agua,
y en una raíz se queda,
y sube por una camino que se llama enredadera,
parra, parrón, vid, mil hojas, verde sombra o como quieras.
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Bmot
Game Mechanics Chair / HR/PD Member
Posts: 2631
Joined: Sat Jun 30, 2012 3:59 pm
Location: The Hague - Netherlands

Re: Keychains

Postby Bmot » Sun Sep 30, 2012 6:37 am

I was really not thinking about needing resources to make one... Or maybe just 10 grams of iron, but then you can just hang as many keys on it as you want. And tagging will be just like with keys --> free. Because, why -can- you tag keys for free, but wouldn't be abled to do it with keychains?
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?
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viktor
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Location: winnipeg, manitoba, canada

Re: Keychains

Postby viktor » Sun Sep 30, 2012 7:59 am

it would make sense for a keychain to be cheap and easy to lable, like a key.
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Bmot
Game Mechanics Chair / HR/PD Member
Posts: 2631
Joined: Sat Jun 30, 2012 3:59 pm
Location: The Hague - Netherlands

Re: Keychains

Postby Bmot » Tue Sep 01, 2015 9:30 pm

This was implemented quite a while ago :P
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?

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