I made a good-faith effort to find an existing suggestion. I did not find anything relevant.
There is a bug in the dragging mechanism. When other people help the one who started a dragging project, the percent of required strength can go over 100% without the dragging occurring. The workaround is for the initiator to stop dragging and then help a helper. However, this is both unintuitive and difficult to explain without OOC instructions. Clearly it is a bug, and fixing bugs should have high priority.
Bug: Dragging Over 100%
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- Chris
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- Joined: Sat May 05, 2007 1:03 pm
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Bug: Dragging Over 100%
Not only is it problematic to explain...... Since dragging adds tiredness when you start dragging (instead of when dragging occurs) it adds extra tiredness to whomever has to "adjust their grip".
I don't know karate, but I know KA-RAZY!! - James Brown
- Armulus Satchula
- Posts: 1244
- Joined: Wed Oct 29, 2003 3:57 am
Re: Bug: Dragging Over 100%
I'm just going to say, that i think this makes dragging more powerful than it already is.
- Doug R.
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Re: Bug: Dragging Over 100%
I think the oldbies have accepted this as a feature, which it isn't. We need to keep new players in mind. They are the ones we need to fight to keep.
Hamsters is nice. ~Kaylee, Firefly
- Armulus Satchula
- Posts: 1244
- Joined: Wed Oct 29, 2003 3:57 am
Re: Bug: Dragging Over 100%
I didn't mean that it shouldn't be fixed, i just meant it was making it stronger. I'd like to see a better fix than just making it work. Maybe the initiator gets double tiredness or each of the draggers gets more tired or it takes more people to drag someone.
- Greek
- Programming Dept. Member/Translator-Polish
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- Location: Kraków, Poland
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Re: Bug: Dragging Over 100%
Nobody eager to mess with action.enter.php
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Chris
- Posts: 855
- Joined: Sat May 05, 2007 1:03 pm
Re: Bug: Dragging Over 100%
Any news on when this bug might be fixed? Thanks.
- Greek
- Programming Dept. Member/Translator-Polish
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- Joined: Mon Feb 13, 2006 5:41 pm
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Re: Bug: Dragging Over 100%
I'm pretty sure that it will before end of September.
I've started rewriting dragging code in may and it's going quite fast. May be ready even in early september.
I've started rewriting dragging code in may and it's going quite fast. May be ready even in early september.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Bug: Dragging Over 100%
Fixed in october.
Generally, suggestions are not for bug reports.
There's no need of poll and player's approval for fixing bugs. No matter if they make game more difficult or easier.
Generally, suggestions are not for bug reports.
There's no need of poll and player's approval for fixing bugs. No matter if they make game more difficult or easier.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
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