Room Descriptions
Moderators: Public Relations Department, Players Department
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Room Descriptions
Yes, that is possible.
- gejyspa
- Posts: 1396
- Joined: Fri May 14, 2010 2:32 pm
Re: Room Descriptions
I think that only the "owner" of the room should be allowed to change the description. Who might that be? Well, certainly the originator of the project, and anyone they designate (via a change ownership screen) but perhaps later on in time, the person who puts a lock on a room/building to prevent a room whose owner has died frombeing forever unchangeable thereafter.
(I'm kinda miffed that this was accepted right away, but whenI mentioned this idea almost two years ago, it was pooh-poohed.)
(I'm kinda miffed that this was accepted right away, but whenI mentioned this idea almost two years ago, it was pooh-poohed.)
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Room Descriptions
When a building/room is completed, there is no record of who built it.
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Re: Room Descriptions
How about key holder can change the message instantly, while for others it would be a project? That way anyone could edit but it would be easier for the likely owner.
Not-so-sad panda
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Room Descriptions
/\ Good idea.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- Rebma
- Posts: 2898
- Joined: Tue Aug 12, 2008 6:47 am
- Location: London, ON
- Contact:
Re: Room Descriptions
I like Seko's above idea.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- Ice-Man
- Posts: 326
- Joined: Mon Jun 26, 2006 6:09 pm
- Location: Here and there
Re: Room Descriptions
We have signs on buildings and ships, so maybe implementing that on Place page below the two counters of people and weight?
- Aurora
- Posts: 312
- Joined: Tue Aug 16, 2011 9:46 am
- Location: Éireann / Sverige
Re: Room Descriptions
I really like Seko's idea.
And the suggestion is probably the best one I've seen in a while.
And the suggestion is probably the best one I've seen in a while.
Into the darkness you shine
Out of the ashes we rise
There's no one like you
None like you!
Out of the ashes we rise
There's no one like you
None like you!
- FiziKx
- Posts: 548
- Joined: Fri Jun 19, 2009 2:40 pm
- Location: United States
Re: Room Descriptions
I'd always put floor maps in any of my public buildings, along with little labels and descriptions sometimes.
Anyway, this idea is gonna be great once implemented.
Anyway, this idea is gonna be great once implemented.
- cantrfan
- Posts: 70
- Joined: Tue Jul 15, 2003 12:42 am
Re: Room Descriptions
FiziKx wrote:Anyway, this idea is gonna be great once implemented.
Seconded.
Also I'm favor of Seko's idea.
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Room Descriptions
Some info about incoming implementation of the feature.
1. It'll be possible to describe only buildings.
2. Desc change project takes 1 hour. It doesn't need any raws or tools. It can be canceled by anyone after 1 hour.
3. If you have a key to a building lock - you can change it immediately. If there's no lock - it's not possible
4. It shouldn't be overused. It's to describe details, architecture etc. not for "creating" objects which doesn't exist in cantr-real-life (CRL).
5. Character limit would be 500. We'll see how it is used and then we'll decide whether to change it or not.
6. Description will be visible on the location page, below door info and crowding stats.
1. It'll be possible to describe only buildings.
2. Desc change project takes 1 hour. It doesn't need any raws or tools. It can be canceled by anyone after 1 hour.
3. If you have a key to a building lock - you can change it immediately. If there's no lock - it's not possible
4. It shouldn't be overused. It's to describe details, architecture etc. not for "creating" objects which doesn't exist in cantr-real-life (CRL).
5. Character limit would be 500. We'll see how it is used and then we'll decide whether to change it or not.
6. Description will be visible on the location page, below door info and crowding stats.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Room Descriptions
Yes.
But harbours and cages not
EDIT: Pardon me, harbours are ok. It will work for them too.
But harbours and cages not
EDIT: Pardon me, harbours are ok. It will work for them too.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- SekoETC
- Posts: 15523
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- Greek
- Programming Dept. Member/Translator-Polish
- Posts: 4726
- Joined: Mon Feb 13, 2006 5:41 pm
- Location: Kraków, Poland
- Contact:
Re: Room Descriptions
Yes.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
Return to “Implemented Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest