Seeing sails of ships

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

User avatar
psychowico
Posts: 1732
Joined: Wed Mar 02, 2011 9:57 am
Contact:

Seeing sails of ships

Postby psychowico » Tue Dec 13, 2011 8:28 pm

When we talked about visibility of raws stored in container I got the idea for another use of this interface. I thinking about possibility of viewing ships sails in this way. This rather natural that we don't need be at the ship to see her sails.

It's can be first text, before another signs that this ship can have. And maybe in italic font to be easier to recognize. What do you think about this?

For example:

Kastor`s Ship (a brand new Sloop)
      mainmast, gaff mainsail, jib
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

https://www.kinkykitty.pl
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Seeing sails of ships

Postby Doug R. » Tue Dec 13, 2011 8:52 pm

Sure. Makes sense.
Hamsters is nice. ~Kaylee, Firefly
User avatar
EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Seeing sails of ships

Postby EchoMan » Wed Dec 14, 2011 5:00 am

As I said elsewhere, I like this idea.
User avatar
psychowico
Posts: 1732
Joined: Wed Mar 02, 2011 9:57 am
Contact:

Re: Seeing sails of ships

Postby psychowico » Thu Dec 15, 2011 6:37 pm

Ofcourse it should be visible when ship is on water too. You think we should limit range from we can seeing sails? Maybe 75% of our normal visible range? Including the telescope etc. . Or just standard case: we see ship == we see sails.
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

https://www.kinkykitty.pl
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Re: Seeing sails of ships

Postby Doug R. » Thu Dec 15, 2011 8:02 pm

Standard case seems fine.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Re: Seeing sails of ships

Postby Piscator » Thu Dec 15, 2011 8:42 pm

Actually, on a regular spherical world you might see the sails before you see the ship. ;) I also don't think that we need to make this more complicated than necessary.
Pretty in pink.
User avatar
psychowico
Posts: 1732
Joined: Wed Mar 02, 2011 9:57 am
Contact:

Re: Seeing sails of ships

Postby psychowico » Fri Dec 16, 2011 8:07 pm

Implementation won't be too complicated. Ok, so I treat it as accepted. 8)
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

https://www.kinkykitty.pl
User avatar
Greek
Programming Dept. Member/Translator-Polish
Posts: 4726
Joined: Mon Feb 13, 2006 5:41 pm
Location: Kraków, Poland
Contact:

Re: Seeing sails of ships

Postby Greek » Fri Dec 16, 2011 9:20 pm

As an addition to this idea: additional names of ship should be visible on sea just like it is when ship is docked to harbour or the coast.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
User avatar
psychowico
Posts: 1732
Joined: Wed Mar 02, 2011 9:57 am
Contact:

Re: Seeing sails of ships

Postby psychowico » Fri Jan 06, 2012 1:45 pm

Both things are in game now.
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

https://www.kinkykitty.pl

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest