Yep.SekoETC wrote:I'd just need to make a difference between digested and undigested food.
Seems to me to be a decent deterrent from doing this.SekoETC wrote:After that you would couldn't heal for the whole day.
Edit. /EchoMan
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Yep.SekoETC wrote:I'd just need to make a difference between digested and undigested food.
Seems to me to be a decent deterrent from doing this.SekoETC wrote:After that you would couldn't heal for the whole day.
SekoETC wrote:It was exploiting a feature that hasn't even been implemented, in other words the heal max button. Are we going to need such a thing if unused healing potential will carry over until it's needed?
Code: Select all
You have 800 grams of <some dual-purpose food> and there's 8000 grams of space left in your stomach, so the maximum amount you can eat is 800 grams.
Consuming this substance would give you:
Hunger: -4.6 % / 100 g
Damage: -3.9 % / 100 g
You need to eat:
136 g to return to 0% hunger.
274 g to return to 0% damage.
Amount to eat: [ empty text field ]
[Continue]
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SekoETC wrote:Others: I think what would make things simpler is if eating nourishing food didn't "heal" hunger straight away, but it would get consumed at the normal speed during the eating tick, nourishing 5 % at most. That way all nourishing food in the stomach would be undigested, and it would get purged when it's digested (during the eating tick).
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