Fireplace

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Armulus Satchula
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Fireplace

Postby Armulus Satchula » Wed May 11, 2011 2:43 pm

It'd be nice is the fireplace had an option to just build a small fire that you could put out. Like how a candle burns for x amount of time. If that doesn't work, just a project to make charcoal would be nice.
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Doug R.
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Re: Fireplace

Postby Doug R. » Wed May 11, 2011 2:51 pm

+1
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Chroma Key
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Re: Fireplace

Postby Chroma Key » Thu May 12, 2011 8:39 am

YES!
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Armulus Satchula
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Re: Fireplace

Postby Armulus Satchula » Tue May 17, 2011 7:35 pm

I'm still for this and It would be an easy addition to the game i feel. Probably no code required!
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Doug R.
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Re: Fireplace

Postby Doug R. » Wed May 18, 2011 12:15 pm

I'd take a crack at it, but I have a 100% record of screwups when messing with the RD tools...
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RedQueen.exe
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Re: Fireplace

Postby RedQueen.exe » Wed May 18, 2011 12:57 pm

I wouldn't mind trying it out in the test environment if I reactivate my account there. :D But doesn't it need to be approved first?
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Doug R.
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Re: Fireplace

Postby Doug R. » Wed May 18, 2011 1:04 pm

Though, the candle is a quickly decaying object. We'd have to create fire object that couldn't be picked up or drug, and of course, it would appear on the floor after creation (or in inventory!), not in the fireplace. I guess we could always call it "fire in the fireplace." Would this confuse newbies, that may think they have to light a fire before they cook?
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RedQueen.exe
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Re: Fireplace

Postby RedQueen.exe » Wed May 18, 2011 1:36 pm

Probably. Maybe we'd have to go with the charcoal option. That would certainly be easy enough to implement.

But as far as not being picked up or drug, I guess it could be like the light object in a lighthouse?
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SekoETC
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Re: Fireplace

Postby SekoETC » Wed May 18, 2011 1:59 pm

It seems to make sense that a small amount of charcoal was produced and then there shouldn't be a problem because it's just a regular project where you input materials (wood), it runs when it has all the materials and produces something in the end. Although people would probably like it if it said on the objects page that it's burning a fire, but that's a programming thing rather than RD.
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Doug R.
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Re: Fireplace

Postby Doug R. » Wed May 18, 2011 3:45 pm

We could make it an automatic project, so you don't have to work on it. I think that covers everything.
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Doug R.
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Re: Fireplace

Postby Doug R. » Wed May 18, 2011 6:31 pm

I made it in the test environment. Seems to work as expected. 1 day project, 100g wood, automatic, outputs 10g charcoal. Fire place in Fort James. Project is Lighting a cozy fire. Nothing fancy.
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Armulus Satchula
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Re: Fireplace

Postby Armulus Satchula » Fri May 20, 2011 6:48 pm

Could also change the text from in use to (Cozy Fire), but thats another programming thing.
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Piscator
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Re: Fireplace

Postby Piscator » Sun May 22, 2011 11:41 am

The charcoal option seems indeed best. Having a fire object would require an entry in the object database and we'd probably need a different kind of fire for each machine. (Unless we want to be able to make a fire anywhere.)

You can go ahead and implement the change in the main game, but we might perhaps want to reduce the material requirements a little.
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FrankieLeonie
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Re: Fireplace

Postby FrankieLeonie » Sat Jul 23, 2011 2:40 pm

This project should be added to the small fire pit also. No reason you cant light them up for a festival or something.
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Armulus Satchula
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Re: Fireplace

Postby Armulus Satchula » Fri Aug 26, 2011 1:44 pm

Thanks btw!

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