Chandeliers

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DylPickle
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Re: Chandeliers

Postby DylPickle » Sun Apr 03, 2011 7:34 pm

alf wrote:There are 2 different types of Chandeliers available for indoors construction:

http://wiki.cantr.net/index.php/Iron_chandelier
http://wiki.cantr.net/index.php/Tin_chandelier

Plus 2 different types as holdable objects:
http://wiki.cantr.net/index.php/Silver_candelabra
http://wiki.cantr.net/index.php/Copper_lantern

:mrgreen:


"No real use"? Can you change that to "Can be used to pimp out your sweet ass crib?" :p
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Pilot
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Re: Chandeliers

Postby Pilot » Sun Apr 03, 2011 8:13 pm

:lol:

Please lend me a hand and put there what you see fit. My eyes are tired for now.
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Theda
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Re: Chandeliers

Postby Theda » Mon Apr 04, 2011 1:36 pm

¡Yes! -dances happy- :mrgreen: :mrgreen: :mrgreen:

...and...

Thanks!!! You've made me smile :D :D :D
"Nunc id Vides, Nunc ne Vides."
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Addicted
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Re: Chandeliers

Postby Addicted » Mon Apr 04, 2011 1:59 pm

I want an invite to Theda's characters houses. :D
Reveal to me the mysteries
Can you tell me what it means?
Explain these motions and metaphors
Unlock these secrets in me
Describe the vision, the meaning is missing
Won't anybody listen?
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EchoMan
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Re: Chandeliers

Postby EchoMan » Mon Apr 04, 2011 2:00 pm

I have been (I think). It was very nice. :)
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Surly
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Re: Chandeliers

Postby Surly » Mon Apr 04, 2011 2:04 pm

But dark, I assume? :wink:
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Theda
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Re: Chandeliers

Postby Theda » Mon Apr 04, 2011 2:15 pm

Addicted wrote:I want an invite to Theda's characters houses. :D


Invited!! :D

EchoMan wrote:I have been (I think).


It's true (I think) :mrgreen:

Surly wrote:But dark, I assume? :wink:


No, always there are fireplaces and candles with fire lit. :wink:
"Nunc id Vides, Nunc ne Vides."
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SekoETC
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Re: Chandeliers

Postby SekoETC » Mon Apr 04, 2011 2:25 pm

I would suggest a project for burning candles in the lanterns and candelabras. Automated project, requiring a certain amount of candles depending on the size. The candles should probably be unlit when added since the project would only start advancing once all of them have been added, so it would make sense that they were only considered lit once they're all in. With the current mechanics it would say in use when there was a project started, but maybe it wouldn't be so difficult to change the code to make it to say "partially set up" when there's a project but not enough candles, and "lit" when there are enough.

Also a crystal chandelier using glass beads and other kind of glass (I'm not sure if bars or window glass would be more appropriate) would be nice.
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Theda
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Re: Chandeliers

Postby Theda » Mon Apr 04, 2011 2:33 pm

That's great, Seko :D
"Nunc id Vides, Nunc ne Vides."
daniel87
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Re: Chandeliers

Postby daniel87 » Wed Dec 14, 2011 4:45 pm

SekoETC wrote:I would suggest a project for burning candles in the lanterns and candelabras. Automated project, requiring a certain amount of candles depending on the size. The candles should probably be unlit when added since the project would only start advancing once all of them have been added, so it would make sense that they were only considered lit once they're all in. With the current mechanics it would say in use when there was a project started, but maybe it wouldn't be so difficult to change the code to make it to say "partially set up" when there's a project but not enough candles, and "lit" when there are enough.

Also a crystal chandelier using glass beads and other kind of glass (I'm not sure if bars or window glass would be more appropriate) would be nice.


I couldn't agree more, that's a great suggestion.

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