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Re: Custom descriptions for clothing

Posted: Mon Dec 27, 2010 12:42 pm
by Doug R.
I approve of the suggestion, and agree that descriptions need to be linked to the clothing item. However, you guys seem to be missing the most important implication of tracking individual clothing items - clothing can finally deteriorate with use. No more wearing silk dresses to refine your iron ore, and finally a viable market for those forlorn tailors.

Re: Custom descriptions for clothing

Posted: Mon Dec 27, 2010 1:43 pm
by EchoMan
Agreed. Tailoring is a pretty low standard job, but that would probably change.

Hemp work gloves for all projects with heavy tools etc, or blisters would make you work slower. ;)

Re: Custom descriptions for clothing

Posted: Mon Dec 27, 2010 8:46 pm
by Joshuamonkey
EchoMan wrote:Hemp work gloves for all projects with heavy tools etc, or blisters would make you work slower

We would need to implement other types of work gloves first, though I'm not sure if we should have clothing, or lack there of, directly affect our characters.

Re: Custom descriptions for clothing

Posted: Mon Dec 27, 2010 9:51 pm
by Doug R.
Joshuamonkey wrote:I'm not sure if we should have clothing, or lack there of, directly affect our characters.

I don't think it should until weather is implemented.

Re: Custom descriptions for clothing

Posted: Tue Dec 28, 2010 12:51 am
by Piscator
We don't have weather, but we do have climate. This is getting off-topic though.

Re: Custom descriptions for clothing

Posted: Tue Dec 28, 2010 7:51 am
by Tincho
I think the descriptions should be extended to all objects (including buildings, machinery, locations and vehicles).

Re: Custom descriptions for clothing

Posted: Fri May 25, 2012 2:50 am
by Snake_byte
viewtopic.php?f=90&t=23493 <---- Quote from here:

LittleSoul wrote:Sure you could have them in your character description, but if you have a character who changes clothes often for a personality quirk or, they're just a fashonista ( 8) ), then you don't want to have to change your description every single time you put on something different.
Not to mention you'd have to save the details separately on your computer, because you don't want to forget which outfit has which details. It'd be embarrassing to forget, and look silly. :mrgreen:

And it would make it easier on the staff that looks through all the character descriptions.

LittleSoul wrote:Back to the "details of clothing to my char's description" for a moment, I'd like to mention, even if you make it sound unique in your description; as soon as you take it off, or don't want it anymore, those unique details you had on it go away the minute you put it on the ground. This suggestion would make it so that if you dropped a pair of hide pants that you originally described as being embroidered at the hem in your description, then they would still be embroidered, and whoever picked them up next would see that, for example.

IMO, the custom "Handy-work/mark" should probably be permanent to avoid as mush misuse as possible as well as have little work in moderating all the changing descriptions.

Re: Custom descriptions for clothing

Posted: Mon May 28, 2012 8:01 pm
by Erwin
Just throwing a suggestion out here for the opposide of Custom descriptions for worn clothing, a description for when you're not wearing a piece of clothing. For example, scars underneath a shirt, only visible when not wearing that shirt.
It would probaly be alot harder to add, but I'm just throwing this out there.

One idea to add such a thing would be to use custom BBCode in character description, for example <notclothing:Hemp blindfold> His eyes are dark green </notclothing>

Re: Custom descriptions for clothing

Posted: Thu Jun 14, 2012 6:20 pm
by Greek
I like that. One of main things to improve gameplay is to give possibility for RD to let characters use custom descriptions for all allowed objects and locations. They will know what to do with that :)
I'll try to do something about it just after the season of exams ;)

Re: Custom descriptions for clothing

Posted: Sat Jun 21, 2014 7:50 pm
by Bmot
Implemented.